Skip to content

Releases: Damnae/storybrew

1.65

03 Mar 18:55

Choose a tag to compare

  • Generated font textures are now cached.
  • Right clicking the export icon now goes over all diffs, exporting them one by one after refreshing effects.
  • Fixed possible crash when closing a project while effects are being updated.

1.64

27 Feb 11:13

Choose a tag to compare

  • Fixed escaping/unescaping of strings in project files.
  • The Background script now uses audio length when a beatmap doesn't have hitobjects.

1.63

16 Feb 14:09

Choose a tag to compare

  • Changed the main project file to a human-readable format.

The main point of the new format is to simplify collaborating on a storyboard project through git, by making it possible (and easy?) to merge changes made in parallel.

New projects will only save to the text-based format, while existing projects will save to both binary and text-based. These projects can be loaded from either format. In case the new format fails for some reason, you will still be able to load your project using the binary format.

If you decide to make manual changes to the project's files (outside of merging), note that storybrew's yaml parser is rather simple and doesn't support all the fancy shit extra features included in yaml :)

1.62

09 Dec 09:52

Choose a tag to compare

  • Fixed hit objects and control points' sample sets being parsed incorrectly.
    SampleType becomes SampleSet, type changed from int to SampleSet.
    SampleTypeAdditions becomes AdditionsSampleSet, type changed from int to SampleSet.
    SampleSet becomes CustomSampleSet, type changed from SampleSet to int.

1.61

19 Oct 15:47

Choose a tag to compare

  • Fixed OutOfMemoryException when loading textures from a file that is being modified.
  • Fixed additive glow not being additive in the default Lyrics script.
  • Fixed some incorrect script error messages.

1.60

24 Feb 19:05

Choose a tag to compare

  • Fixed "Could not retrieve latest release information" error.
  • This update needs to be applied manually since github broke my thing. Thanks github.

1.59

14 Dec 23:39

Choose a tag to compare

  • Fixed a crash when an .osu file is missing AudioFilename.
  • Fixed vscode's intellisense not working.
  • Targets .NET Framework 4.5.2 (instead of 4.5).

1.58

26 Sep 15:06

Choose a tag to compare

  • Hold Alt to see mouse coordinates in storyboard space instead of current time.

1.57

10 Sep 12:12

Choose a tag to compare

  • System or external assembly dlls can now be imported and used in scripts. (Starrodkirby86)
  • Hold Alt to see outside storyboard bounds.
  • Sprites with move commands now use 0,0 for their initial coordinates.
  • Fixed null configurable values causing an error when saving.
  • Fixed loops not always behaving like they do in osu!.
  • Fixed ImportOsb samples parsing.

1.56

23 Aug 11:56

Choose a tag to compare

  • The estimated size of each effect and layer is now display when above 40ko.
  • Right click the playback speed button to increase playback speed, middle click to toggle between 1x and 8x.
  • Fixed invalid colors causing crashes when used outside a script.