Releases: Damnae/storybrew
Releases · Damnae/storybrew
1.42
- Drag the timeline to repeat a section of the song.
- Added a .osb importer script.
1.41
- Clearer error message when a beatmap fails to load.
- Fixed crash when a beatmap fails to load while a project is open.
- Fixed access to some StoryboardObjectGenerator methods.
1.40
- Added
Beatmap
background path and break events.
- No longer asks to save when closing a project that hasn't changed.
- Fixed layers sometimes becoming stuck.
- Fixed ElasticOutHalf and ElasticOutQuarter easings.
- Fixed default start / end position of the Particles script.
1.39
- Added storyboard samples -
CreateSample(path, time, volume)
.
- Fixed possible crash when copy pasting.
- Clearer error message when a script fails to load.
1.38
- You can now change the mapset path by right clicking the mapset folder icon.
- Added a bundled Particles effect.
- Improved OsbSpritePool(s).
1.37
- Added FontStyle to font descriptions (for bold, italics, etc. text styles, see Lyrics.cs).
- Removed obsolete sprite creation methods.
- Scripts are refreshed on file creation (previously was on file change or rename only).
1.36
- Added buttons to move a layer to the top / bottom.
- Makes a backup of the .osb when exporting a project for the first time.
- Shows an error message on crash.
1.35
- Fixed crash when starting the editor.
1.34
- Added Time to OsuSliderNode.
- Configuration fields with more than 2 choices open a list to select one.
- The current script is now accessible through StoryboardObjectGenerator.Current.
- Fixed settings and effect configuration not using invariant culture.
- Fixed the playfield to storyboard offset.
1.33
- Fix crash when saving library files.
- Check for invalid characters in sprite texture paths.