Releases: Damnae/storybrew
Releases · Damnae/storybrew
1.75
18 Oct 20:53
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Add a Ctrl-C shortcut to message boxes to copy their content to clipboard.
1.74
10 Oct 15:36
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Fixed sprites being displayed incorrectly when they contain Additive / FlipH / FlipV commands inside loops.
Fixed sprites being displayed incorrectly when their last loop isn't closed.
1.73
19 Sep 17:30
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Fixed clicking on effects/layer buttons moving the timeline to their start time.
1.72
09 Sep 14:10
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Added a Vector3 picker.
Fixed parsing of P sliders with a red control point.
Fixed potential false positives with overlapped commands.
1.71
21 Aug 08:30
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Moved the mapset path from index.yaml to user.yaml to reduce conflicts when collaborating on a project.
Fixed loading projects with an invalid mapset path.
Fixed updated checks not being asynchronous.
1.70
11 Aug 16:28
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Added Drag and Drop to the Layers tab.
Added an assetlibrary folder from which images and audio can be loaded as if they were part of the mapset.
Sprites with overlapped commands look closer to what they look like in osu!.
1.69
07 Jul 07:20
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Sprites with a large amount of commands can be exported into multiple sprites with less commands. sprite.CommandSplitThreshold = 300; (by Endaris)
Added various performance warnings.
Added a slider in the Settings panel to change the background dim.
Replaced the old Particles script by one that uses loops instead of sprite pools for better performance.
1.68
27 Mar 11:54
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Added a radial spectrum effect, using movement instead of scaling.
Added a check for NaN and infinite values in commands.
Fixed an infinite loop when a map contains broken timing points.
Fixed animations frame delay parameter being locale dependent.
1.67
21 Nov 18:10
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Added a FontGradient font effect (add color gradients to lyrics).
A hexadecimal string can be used for colors when adding commands to a sprite ("#ff041a3", with or without #).
Fixed some font cache bugs.
1.66
09 Aug 16:57
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Added support for the experimental Overlay storyboard layer, displayed above hitobjects.
Added 1/12 snap divisor.
Accidental trailing spaces are now trimmed from sprite and audio paths when exporting.