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Releases: Damnae/storybrew

1.75

18 Oct 20:53

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  • Add a Ctrl-C shortcut to message boxes to copy their content to clipboard.

1.74

10 Oct 15:36

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  • Fixed sprites being displayed incorrectly when they contain Additive / FlipH / FlipV commands inside loops.
  • Fixed sprites being displayed incorrectly when their last loop isn't closed.

1.73

19 Sep 17:30

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  • Fixed clicking on effects/layer buttons moving the timeline to their start time.

1.72

09 Sep 14:10

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  • Added a Vector3 picker.
  • Fixed parsing of P sliders with a red control point.
  • Fixed potential false positives with overlapped commands.

1.71

21 Aug 08:30

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  • Moved the mapset path from index.yaml to user.yaml to reduce conflicts when collaborating on a project.
  • Fixed loading projects with an invalid mapset path.
  • Fixed updated checks not being asynchronous.

1.70

11 Aug 16:28

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  • Added Drag and Drop to the Layers tab.
  • Added an assetlibrary folder from which images and audio can be loaded as if they were part of the mapset.
  • Sprites with overlapped commands look closer to what they look like in osu!.

1.69

07 Jul 07:20

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  • Sprites with a large amount of commands can be exported into multiple sprites with less commands. sprite.CommandSplitThreshold = 300; (by Endaris)
  • Added various performance warnings.
  • Added a slider in the Settings panel to change the background dim.
  • Replaced the old Particles script by one that uses loops instead of sprite pools for better performance.

1.68

27 Mar 11:54

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  • Added a radial spectrum effect, using movement instead of scaling.
  • Added a check for NaN and infinite values in commands.
  • Fixed an infinite loop when a map contains broken timing points.
  • Fixed animations frame delay parameter being locale dependent.

1.67

21 Nov 18:10

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  • Added a FontGradient font effect (add color gradients to lyrics).
  • A hexadecimal string can be used for colors when adding commands to a sprite ("#ff041a3", with or without #).
  • Fixed some font cache bugs.

1.66

09 Aug 16:57

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  • Added support for the experimental Overlay storyboard layer, displayed above hitobjects.
  • Added 1/12 snap divisor.
  • Accidental trailing spaces are now trimmed from sprite and audio paths when exporting.