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Releases: Damnae/storybrew

1.85

25 Oct 10:02

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  • Add the ability to reverse the depth of a segment.
  • Fix parameter commands.

1.84

15 Oct 13:21

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  • Added storyboard segments to help organize layers and allow creating sprites on multiple threads.
  • A script can now be declared Multithreaded, preventing it from running together with other scripts.
  • Added StackLeniency to Beatmap and StackIndex/StackOffset to OsuHitObject.
  • Added an option to export command times as floating point (only compatible with lazer).
  • Added Curve to sliders.
  • Added a setting to limit how many threads are used to update effects.
  • Fixed combo colors on maps that have a [Colours] section with no colors (by ekgame).
  • Fixed crash on startup if the default audio device isn't available.
  • Fixed exporting to all diffs never ending if the project has no effect.
  • Fixed visual studio reloading the solution every time an effect is saved (by avail).
  • Reduced memory usage.

1.83

15 Aug 15:31

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  • Added a Karaoke script (compatible with Aegisub's syntax).
  • Font images can now be generated in the project's assetlibrary folder.
  • Fixed display of sprites that contain negative Scale commands.
  • Fixed a rare crash if focus is lost while clicking on an effect or layer.

1.82

12 Jun 17:12

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  • Added a method to retrieve fft of audio channels separately.
  • Fixed missing autocomplete in vs code.

1.81

10 May 13:30

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  • Added Ctrl-Alt-C to copy storyboard coordinates to clipboard (by Endaris).
  • Added FrequencyCutOff option to GetFft and Spectrum effects (by Endaris).
  • Added Beatmap.AudioFilename (by Endaris).
  • Added support for VS Code Insiders (by Coppertine).
  • Fixed cryptic error message when GetMapsetBitmap doesn't find a file.
  • Fixed Particle & Spectrum scripts error when the map is empty and start/end time aren't specified.

1.80

04 Sep 08:48

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  • Added StoryboardLayer.Discard to remove a storyboard element.
  • Added IEnumerable<OsuHitObject>.AsSliderNodes to retrieve a set of hitobjects as slider nodes.
  • Fixed particles script when the duration of the effect is smaller than particle lifetime.

1.79

24 May 08:05

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  • Fixed detection of overlapping commands.
  • Removed Newtonsoft.Json dependency.

1.78

29 Dec 12:09

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  • Added more safety checks when saving a project.
  • Fixed loading non-existing bitmaps through Open*Bitmap sometimes giving an unrelated error.

1.77

12 Nov 09:19

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  • Fix new projects loading incorrectly.

1.76

10 Nov 14:52

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  • The timeline can now be moved outside of audio boundaries when sprites are present.
  • Added a Random method that takes floats and returns a float.
  • Added start time only overloads for FlipH, FlipV and Additive.
  • The project's asset path is now accessible to scripts (AssetPath).
  • Fixed low framerate while dragging the timeline.
  • Fixed parsing of circular sliders that are actually linear.
  • Fixed CustomSampleSet parsing for very old beatmaps.