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@@ -46,4 +46,4 @@ jobs: | |
with: | ||
name: changelog | ||
path: | | ||
changelog/snippets/changelog.md | ||
changelog/snippets/faf-develop.md |
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name: Wiki - generate changelog | ||
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on: | ||
workflow_dispatch: | ||
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jobs: | ||
verify: | ||
name: Verify | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Checkout code | ||
uses: actions/checkout@v4 | ||
with: | ||
sparse-checkout: | | ||
changelog/snippets | ||
- name: Verify the changelog snippets | ||
working-directory: changelog/snippets # script assumes it is in this directory | ||
run: | | ||
./verify.sh | ||
update: | ||
name: Update wiki | ||
runs-on: ubuntu-latest | ||
needs: [verify] | ||
steps: | ||
- name: Checkout FA repository | ||
uses: actions/checkout@v4 | ||
with: | ||
path: fa | ||
sparse-checkout: | | ||
changelog | ||
- name: Checkout FA Wiki repository | ||
uses: actions/checkout@v4 | ||
with: | ||
repository: faforever/fa.wiki | ||
path: fa.wiki | ||
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- name: Create the changelog | ||
working-directory: fa/changelog/snippets # script assumes it is in this directory | ||
shell: bash | ||
run: | | ||
./combine.sh | ||
- name: Copy over assets | ||
run: | | ||
# do not include the snippets | ||
rm -rf fa/changelog/snippets | ||
# remove the old changelogs | ||
rm -rf fa.wiki/changelog | ||
mkdir fa.wiki/changelog | ||
# copy the changelogs for previous releases | ||
mv fa/changelog/*.md fa.wiki/changelog | ||
- name: Update the wiki | ||
run: | | ||
cd fa.wiki | ||
git config user.name "FAForever" | ||
git config user.email "[email protected]" | ||
git stage . | ||
git commit -m "Update changelogs" | ||
git push origin HEAD:master |
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- (#6043) The `BuildRate` and `BuildTime` stats of all Radars and Sonars are updated to be more streamlined. The build time of Tech 2 Sonars is corrected to ensure it is not longer than that of Tech 3 Sonars. Tech 3 Sonars get their very low build time increased, to compensate for their Tech 2 counterparts being much quicker to build and providing more build power. | ||
- Tech 1 Radars | ||
- Tech 1 Radars: | ||
- BuildRate: 14.08 --> 13 | ||
- Tech 2 Radars | ||
- Tech 2 Radars: | ||
- BuildRate: 21.46 --> 20 | ||
- BuildTime: 845 --> 780 | ||
- Tech 3 Radars | ||
- Tech 3 Radars: | ||
- BuildTime: 2575 --> 2400 | ||
- Tech 1 Sonars | ||
- Tech 1 Sonars: | ||
- BuildRate: 14.08 --> 13 | ||
- BuildTime: 127.5 --> 125 | ||
- BuildCostEnergy: 1275 --> 1250 | ||
- Tech 2 Sonars | ||
- Tech 2 Sonars: | ||
- BuildRate: 15 --> 20 | ||
- BuildTime: 1680 --> 780 | ||
- BuildTime: 2120 --> 1040 (Seraphim) | ||
- Tech 3 Sonars | ||
- Tech 3 Sonars: | ||
- BuildTime: 750 --> 1200 | ||
- BuildTime: 900 --> 1400 (Cybran) |
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- (#6082) The `BuildRate` and `BuildTime` stats of several Shield Generators are updated to be more streamlined. The Seraphim Tech 2 Shield Generator gains build power, as it previously had a very low amount. The Aeon Tech 2 Shield Generator loses its build power, as it cannot be upgraded. | ||
- Tech 2 Shield Generators | ||
- Tech 2 Shield Generators: | ||
- BuildRate: 13.66 --> 0 (Aeon) | ||
- BuildRate: 12.98 --> 20 (Seraphim) | ||
- BuildRate: 19.95 --> 20 (UEF) | ||
- Tech 3 Shield Generators | ||
- Tech 3 Shield Generators: | ||
- BuildTime: 5841 --> 5800 (Seraphim) | ||
- BuildTime: 4988 --> 5000 (UEF) |
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- (#6140) Slightly tweak the Seraphim Tech 2 gunship to better align it with its intended role as a 'Tech 2.5-unit'. | ||
- Vulthoo: T2 Gunship (XSA0203): | ||
- Damage (x2): 19.2 --> 20 | ||
- MaxRadius (x2): 22 --> 24 |
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- (#6150) Reduce Salvation's maximum reload discount adjacency bonus from 42% to 20%. | ||
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After being fixed a long time ago, the adjacency bonus made Salvation more effective than Mavor as a game ending artillery as recently discovered. Since Salvation's purpose is to be spammed en masse after a Paragon, and not to be built independently as a superior artillery piece, the adjacency bonus that makes building Salvation without Paragon overpowered is nerfed. |
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- (#6179) Increase Ilshavoh's max turn rate from 75 to 90 and on the spot turn rate from 45 to 90. |
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- (#5948) When in capture mode, display energy cost and time to capture hovered-over units. |
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- (#6033) Rotate more weapon structures towards the center of the map, particularly of note is T3/T4 arty. | ||
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Includes torpedo defenses, SAMs, TMDs (except Aeon Volcano), T2/T3/T4 arty. |
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- (#6033) Fix structures not rotating towards the center of the map when spawned in with cheats. |
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- (#6144) Fix gunships having a difficult time engaging quicker units. | ||
- All Tech 2 and Tech 3 gunships, as well as the Jester: | ||
- CirclingRadiusChangeMaxRatio: 0.9 --> 0.7 | ||
- CirclingRadiusChangeMinRatio: 0.6 --> 0.5 | ||
- Soul Ripper: Experimental Gunship (URA0401): | ||
- CirclingRadiusChangeMaxRatio: 0.9 --> 0.8 | ||
- CirclingRadiusChangeMinRatio: 0.6 --> 0.5 | ||
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- (#6157) Allow for clan names up to 6 bytes | ||
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The existing limit would specifically prevent Yudi from joining lobbies. |
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- (#6159) Fix pause_unit_all and unpause_unit_all hotkey behavior | ||
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They now work as their name would suggest, instead of exactly the opposite. |
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- (#6168) Allow various submarines without deck guns to surface again. |
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- (#6182) Enable the target bones for the Soothsayer. |
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- (#6154) Improve the treadmarks of the Ythotha |
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- (#6041, #6055) Clean up the blueprint-files of various structures. | ||
- (#6041, #6055, #6081) Clean up the blueprint-files of various structures. |
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(#6147) Improve the comments in the water shader file |
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- (#6156) Mention that `OnAdjacentTo` only works for same-army structures in the annotation comment. |
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- (#6173) Fix slow transparency change for the tooltips of order buttons by making them use the generic tooltip creator function. |
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- (#6174) Annotate and document some of the internal lobby functionality |
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- (#6178) Allow the Pulsar to be constructed using hotkeys. |
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- (#6181) Annotate fields and functions related to bomb projectiles. |
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