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3736
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Introduction of automated fabricator behavior (#3813, #3814, #3822, #3838, #3840) Automates the fabricators depending on your energy storage and energy trend:
- Less than 90% storage: fabricators are turned off, one by one until the storage is full again.
- Full storage and more than 100 energy income: fabricators are turned on, as long as the conditions are met
There is no particular order in enabling and disabling the fabricators. Only one fabricator is enabled or disabled at any moment. This is an intended limitation to encourage the construction of one tech 3 fabricator over 16 tech 2 fabricators.
The fabricators production toggle enables or disables the automated behavior of fabricators. When toggled off both the behavior and the production is removed. When toggled on the behavior is enabled again but does not follow suite: the fabricator will be enabled over time assuming that you meet its conditions: full storage and more than 100 energy income.
This feature is experimental and may be removed again in the future. Please use the Discord channels and the forums to provide feedback on this feature. Note that the feature is not intended to play the game for you - it should therefore not always make an optimal choice. As an example, if you want certain fabricators enabled but they remain off then you should build more power to sustain all fabricators or disable other fabricators manually.
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Allow the cheat window to spawn multiple units at once (#3825)
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Re-implement the changelog dialog (#3833) Adapts the changelog into one that is more versatile. It puts an emphasis on the amount of work that has been done in the past, can be dismissed by pressing escape, highlights the lines that you're hovering over and has a button with a link to the more user-friendly version of balance patches.
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Fix UI issue with some co-op maps (#3816) Fixes the playable area not being set for various co-op maps
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Fix invulnerable Continentals (#3830) Continentals could end up being invulnerable, making the ideal ghetto gunship. This was damaging to the game balance and therefore corrected.
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Fix rendering issues with the minimap (#3834)
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Fix behavior when kicking observers (#3836) Removes the 'offset' that was introduced by 3732 and a host can no longer eject him/herself.
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Improve performance of entity allocations (#3824)
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Re-introduce input delay when there is one or fewer players (#3837) Six years ago the input delay was removed when a single player game was detected. This would allow your units to respond immediately. This brought in some serious side effects such as a (massive) loss of performance over the duration of a game. Particular players playing against AI may notice a significant speed up and more stable performance.
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Remove deprecation warnings (#3827) The deprecation warnings ended up being confusion to map and mod makers alike. They are removed until a better alternative is available.
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Update description of fabricators (#3817) We have been rewarded by another contribution from Rowey - an event unlike any other. We're blessed to have him with us.
- 4z0t (#3816)
- Rowey (#3817)
- Strogo (#3834)
- Penguin (#3836)
- Jip (#3813, #3814, #3822, #3838, #3840, (#3825, #3827, #3824, #3826, #3822, #3833, #3830)
With thanks to speed2 for reporting some of the issues through Github.
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