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URL0301
Unnamed Tech 3 Support Armored Command Unit |
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Source: | Forged Alliance Forever |
Unit ID: | url0301 |
Faction: | Cybran |
Tech level: | 3 |
Health: | 19000 (+25/s) |
Armour: | Normal |
Energy cost: | 26400 |
Mass cost: | 2000 |
Build time: | 14400 (Details) |
Maintenance cost: | 0/s |
Build rate: | 56 |
Energy production: | 20/s |
Mass production: | 1/s |
Energy storage: | 500 |
Mass storage: | 275 |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 24 (480 m) |
Omni radius: | 16 (320 m) |
Flags: | Cloak Radar stealth Sonar stealth |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 2.2 (44 m/s) |
Transport class: | Large |
Weapons: | 3 (Details) |
Wreckage: |
17100 1620 |
This unnamed unit is a Cybran seabed amphibious unit included in Forged Alliance Forever. It is classified as a tech 3 support armored command unit unit. The build description for this unit is:
A highly versatile combat and engineering unit useful on late-stage battlefields.
Contents
Hover over abilities to see effect descriptions.
- Amphibious
- Customizable
- Engineering Suite
- Not Capturable
- Omni Sensor
- Volatile
Build times from the development branch of the game:
- 02:00 ‒ 220/s ‒ 17/s — Built by Tech 3 Quantum Gateway
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair.
It has the build category BUILTBYTIER3ENGINEER CYBRAN
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Nanite Missile System
Description: | Adds an anti-air SAM weapon system.
Nanite Missile System - DPS: 360, Range: 60 |
Energy cost: | 20000 |
Mass cost: | 800 |
Build time: | 54 seconds |
Prerequisite: | None |
Nano-Repair System
Description: | Massively increases the rate at which the SACU repairs its armour.
+375 Regen |
Energy cost: | 103500 |
Mass cost: | 2200 |
Build time: | 108 seconds |
Prerequisite: | None |
Personal Stealth Generator
Description: | Personal Stealth hiding the SACU from radar. Countered by omni sensors. Costs energy to run. |
Energy cost: | 7400 |
Mass cost: | 400 |
Build time: | 33 seconds |
Prerequisite: | None |
Personal Cloaking Generator
Description: | Personal Cloaking further hiding the SACU from optical sensors and massively boosting HP. Countered by omni sensors. Costs a large amount of energy to run.
+15000 Health |
Energy cost: | 382200 |
Mass cost: | 5000 |
Build time: | 247 seconds |
Prerequisite: | Personal Stealth Generator |
EMP Burst
Description: | Grants the main cannon EMP capability, utterly disabling enemy units.
+3 Main cannon EMP Radius - Stun Duration = 3 seconds (T3) 0.3 seconds (SACU) |
Energy cost: | 60000 |
Mass cost: | 1000 |
Build time: | 65 seconds |
Prerequisite: | None |
Rapid Fabricator
Description: | Massively increases SACU build speed.
+42 Buildpower |
Energy cost: | 51100 |
Mass cost: | 800 |
Build time: | 75 seconds |
Prerequisite: | None |
Disintegrator Amplifier
Description: | Increases main cannon damage and range.
+200 Main cannon damage +15 Main cannon range |
Energy cost: | 24000 |
Mass cost: | 800 |
Build time: | 54 seconds |
Prerequisite: | None |
Resource Allocation System
Description: | Increases SACU's resource generation by 10 mass per second and 1000 energy per second. |
Energy cost: | 90000 |
Mass cost: | 4500 |
Build time: | 150 seconds |
Prerequisite: | None |
Disintegrator Pulse Laser
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | CDFLaserDisintegrator03 |
DPS estimate: | 300 (?) |
Damage: | 300 (?) |
Damage type: | Normal |
Max range: | 25 (0.5 km) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Buffs: |
STUN STUN STUN STUN
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Nanite Missile System
Target type: |
RULEWTT_Unit (Anti-Air) |
Projectile: | CAAMissileNanite02 |
DPS estimate: | 364 (?) |
Damage: | 400 (?) |
Damage radius: | 1.5 (30 m) |
Damage instances: | 3 projectiles |
Damage type: | Normal |
Max range: | 60 (1.2 km) |
Firing cycle: | Once every 3.3s (?) |
Death Nuke
Projectile: | SCUDeath01 |
Damage: | 1000 (?) |
Damage radius: | 10 (200 m) |
Damage type: | DeathExplosion |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 25 kills gives: +1900
- 50 kills gives: +3800
- 75 kills gives: +5700
- 100 kills gives: +7600
- 125 kills gives: +9500
Categories : CYBRAN · TECH3 · MOBILE · LAND · SUBCOMMANDER · ENGINEER |
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