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(Jip) Willem Wijnia edited this page May 12, 2024 · 3 revisions

Tech 3 Support Armored Command Unit

Unnamed
Tech 3 Support Armored Command Unit
Source: Forged Alliance
Forever
Unit ID: url0301
Faction: Cybran
Tech level: 3
Health: 19000 (+25/s)
Armour: Normal
Energy cost: 26400
Mass cost: 2000
Build time: 14400 (Details)
Maintenance cost: 0/s
Build rate: 56
Energy production: 20/s
Mass production: 1/s
Energy storage: 500
Mass storage: 275
Vision radius: 26 (0.52 km)
Water vision radius: 24 (480 m)
Omni radius: 16 (320 m)
Flags: Cloak
Radar stealth
Sonar stealth
Motion type: RULEUMT_Amphibious
Movement speed: 2.2 (44 m/s)
Transport class: Large
Weapons: 3 (Details)
Wreckage: 17100
1620

This unnamed unit is a Cybran seabed amphibious unit included in Forged Alliance Forever. It is classified as a tech 3 support armored command unit unit. The build description for this unit is:

A highly versatile combat and engineering unit useful on late-stage battlefields.
Contents
  1. Abilities
  2. Construction
  3. Order capabilities
  4. Engineering
  5. Enhancements
  6. Weapons
  7. Veteran levels

Abilities

Hover over abilities to see effect descriptions.

  • Amphibious
  • Customizable
  • Engineering Suite
  • Not Capturable
  • Omni Sensor
  • Volatile

Construction

Build times from the development branch of the game:

Order capabilities

The following orders can be issued to the unit:

Engineering

The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build category BUILTBYTIER3ENGINEER CYBRAN.

This build category allows it to build the following mod units:

Enhancements

Back

Nanite Missile System

Description: Adds an anti-air SAM weapon system.

Nanite Missile System - DPS: 360, Range: 60

Energy cost: 20000
Mass cost: 800
Build time: 54 seconds
Prerequisite: None
Nano-Repair System

Description: Massively increases the rate at which the SACU repairs its armour.

+375 Regen

Energy cost: 103500
Mass cost: 2200
Build time: 108 seconds
Prerequisite: None
Personal Stealth Generator

Description: Personal Stealth hiding the SACU from radar. Countered by omni sensors. Costs energy to run.
Energy cost: 7400
Mass cost: 400
Build time: 33 seconds
Prerequisite: None
Personal Cloaking Generator

Description: Personal Cloaking further hiding the SACU from optical sensors and massively boosting HP. Countered by omni sensors. Costs a large amount of energy to run.

+15000 Health

Energy cost: 382200
Mass cost: 5000
Build time: 247 seconds
Prerequisite: Personal Stealth Generator

Left Arm

EMP Burst

Description: Grants the main cannon EMP capability, utterly disabling enemy units.

+3 Main cannon EMP Radius - Stun Duration = 3 seconds (T3) 0.3 seconds (SACU)

Energy cost: 60000
Mass cost: 1000
Build time: 65 seconds
Prerequisite: None
Rapid Fabricator

Description: Massively increases SACU build speed.

+42 Buildpower

Energy cost: 51100
Mass cost: 800
Build time: 75 seconds
Prerequisite: None

Right Arm

Disintegrator Amplifier

Description: Increases main cannon damage and range.

+200 Main cannon damage +15 Main cannon range

Energy cost: 24000
Mass cost: 800
Build time: 54 seconds
Prerequisite: None
Resource Allocation System

Description: Increases SACU's resource generation by 10 mass per second and 1000 energy per second.
Energy cost: 90000
Mass cost: 4500
Build time: 150 seconds
Prerequisite: None

Weapons

Disintegrator Pulse Laser

Target type: RULEWTT_Unit
(Anti-Surface)
Projectile: CDFLaserDisintegrator03
DPS estimate: 300 (?)
Damage: 300 (?)
Damage type: Normal
Max range: 25 (0.5 km)
Min range: 1 (20 m)
Firing cycle: Once every 1.0s (?)
Buffs: STUN
STUN
STUN
STUN
Nanite Missile System

Target type: RULEWTT_Unit
(Anti-Air)
Projectile: CAAMissileNanite02
DPS estimate: 364 (?)
Damage: 400 (?)
Damage radius: 1.5 (30 m)
Damage instances: 3 projectiles
Damage type: Normal
Max range: 60 (1.2 km)
Firing cycle: Once every 3.3s (?)
Death Nuke

Projectile: SCUDeath01
Damage: 1000 (?)
Damage radius: 10 (200 m)
Damage type: DeathExplosion
Flags: Damage friendly

Veteran levels

Note: Each veteran level buff replaces the previous by default; values are shown here as written.

  1. 25 kills gives: +1900
  2. 50 kills gives: +3800
  3. 75 kills gives: +5700
  4. 100 kills gives: +7600
  5. 125 kills gives: +9500
Categories : CYBRAN · TECH3 · MOBILE · LAND · SUBCOMMANDER · ENGINEER
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