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Releases: JasonMa0012/MooaToon

5.5-2024.12.18

18 Dec 15:07

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[ad36e35]
Update ignore

[391a4ac]
Merge branch 'EpicGames:5.5' into 5.5

[0e0467e]
Update VRM4U

[5694578]
#jira UEDOC-35075

fixing pointer referencing the same memory iterating through the actions when outputting blueprint API in JSON format for the Blueprint API reference documentation.
#rb sarah.rust, michael.prinke

[CL 38838746 by capen rhew in 5.5 branch]

[87db0d2]
Localization Automation using CL 38830980

[CL 38838590 by buildmachine in 5.5 branch]

[9bd918b]
Update VRM4U

[5f47b8d]
Update VRM4U

[4013cd6]
Localization Automation using CL 38737314

[CL 38743770 by buildmachine in 5.5 branch]

[20bfc82]
Update VRM4U

[25d820f]
Add Fab Plugin

[c8e519e]
Fix compile error

5.5-2024.12.10

10 Dec 14:52

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[5c60053]
Update VRM4U

[2ae24ac]
Merge branch 'EpicGames:5.5' into 5.5

[b474aca]
Localization Automation using CL 38593431

[CL 38597263 by buildmachine in 5.5 branch]

[59f2ca0]
Localization Automation using CL 38589378

[CL 38592015 by buildmachine in 5.5 branch]

[4a74833]
Localization Automation using CL 38563735

[CL 38564812 by buildmachine in 5.5 branch]

[734e5fc]
Fix L_LookDev_UnityChan light intensity

5.5-2024.12.04

03 Dec 18:01

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[8d374d4]
Fix UE 5.5 Installed Build errors

[f24b601]
Fix windows sdk version

Update KawaiiPhysics

5.5-2024.12.01

01 Dec 10:58
1c8af08

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No Messages.

5.4-2024.12.01

01 Dec 04:03

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[47a3156]
Change: The horizontal coordinate of the Diffuse Color Ramp is always NoL.

Change: GI Intensity default value = 0.
Change: GI Directionality default value = 1.
Update VRM4U.

[b281026]
Fix compile errors

[546941a]
Add GI First Sample.

[39df77d]
Fix compile errors

5.4-2024.11.18

18 Nov 15:55

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[322a7cd]
Add KawaiiPhysics

[efb0e1a]
Optimize Lighting Logic

  • Add MooaShadowColorIntensity for all types of light.
  • Add MooaGlobalIlluminationColor.
  • Fix Shadow Bias.
  • Remove MooaMainLightPriority.

[a5f6d1e]
Add Mooa Cast Shadows To Lighting Channels

[baf016f]
Add KawaiiPhysicsSample

[8d19f62]
Update Lookdev Tool

5.4-2024.11.16

16 Nov 08:30

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[d76fcb7]
Update VRM4U, Add HoudiniLiveLink

[5e17a8e]
Fix Compiler Version

Conflicts:

Engine/Plugins/NukeServer/Binaries/Win64/UnrealEditor.modules

[2798488]
Change: Move Shadow Opacity to Base Input

[0aefea3]
Change: Use Opacity Mask as Shadow Opacity

Conflicts:

Plugins/MooaToon/Content/MaterialFunctions/MF_TranslucencyShadowToOpacityMask.uasset

5.3-2024.11.16

16 Nov 09:43

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[6efcbf7]
Add VRM4U

[13d392b]
Remove VRM4U

[19cf389]
Add HoudiniLiveLink

Conflicts:

Engine/Plugins/MooaToonThirdparty/VRM4U

[099536a]
Fix Hair Shadow with other lights

5.3-2024.10.28

28 Oct 13:15

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[099536a]
Fix Hair Shadow with other lights

5.4-2024.10.26

26 Oct 11:39

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[5e17a8e]
Fix Compiler Version

Conflicts:

Engine/Plugins/NukeServer/Binaries/Win64/UnrealEditor.modules

[46e69e6]
Update VRM4U

[7bf9afe]
Fix lighting with multi directional lights

[2798488]
Change: Move Shadow Opacity to Base Input

[0aefea3]
Change: Use Opacity Mask as Shadow Opacity

Conflicts:

Plugins/MooaToon/Content/MaterialFunctions/MF_TranslucencyShadowToOpacityMask.uasset