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Releases: JasonMa0012/MooaToon

5.2-2023.10.15

15 Oct 15:26

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[f1207d4]
Fix Houdini Outline and Hair Highlight baking workflow (修复Houdini描边和头发高光烘焙工作流)

  • Now you can bake outline normals directly in Houdini. Models exported from Houdini no longer need to be right-clicked to bake.

  • The outline normals baked by right-clicking are consistent with the results of the baking tool in Houdini.

  • Outline and hair highlight materials have been updated, you must rebake the model manually (via right click or new Houdini nodes).

  • 现在可以直接在Houdini中烘焙描边法线, 从Houdini导出的模型无需再右键烘焙.

  • 右键烘焙的描边法线已和Houdini中的烘焙工具结果一致

  • 描边和头发高光材质已更新, 你必须手动重新烘焙模型 (通过右键烘焙或新的Houdini节点)

5.2-2023.10.07

07 Oct 14:50

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[eb388d9]
update Facial Shadow descriptions

[fca33de]
update baking tool

[454955e]
Add Distance Field Facial Shadow

5.2-2023.09.24

23 Sep 19:42

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[fca33de]
update baking tool

[454955e]
Add Distance Field Facial Shadow

[ea764d3]
fix ID Map UV

[7ec4405]
Merge branch '5.2' of https://github.com/Jason-Ma-0012/MooaToon-Engine into 5.2

[8da797d]
fix debug pp error

[1615f5e]
remove houdini engine

[b874e30]
fix outline

[ffa029f]
fix MooaExposureScale for Translucency

[dba103d]
fix outline color space

[53519a2]
fix outline color space

[53178c8]
add Constant Width Outline Curve
fix Toon Translucency

5.2-2023.08.01

01 Aug 15:10

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[0fc628c] rename MooaHairShadowMaxDepthTestDistance to MooaHairShadowDepthTestThreshold
reset CV default value
[c12abf5] add "Mooa Main Light Priority" on Directional Light Component, MooaToon will use the directional light with the highest priority as the main light source, But when the priority of all directional lights is 0, the first directional light with ‘Cast Dynamic Shadow’ enabled will be used.
[bab9142] fix Mooa Exposure Scale
fix Shadow Color / Indirect Color
fix UE5.2 Shadow Intensity

5.2-2023.07.23

23 Jul 11:18

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[d4301f4] Merge branch 'EpicGames:5.2' into 5.2
[4bc7ff4] add uv channel selector for ID Map
[2b2692e] no message
[bf627e6] Merging support for altsync/noaltsync values returned by latest P4D version, causing exceptions when querying P4 client records. (Originally CL 25793074, CL 25792307).

#jira UE-189731

[CL 26272397 by Ben Marsh in 5.2 branch]
[3db2863] disable shader debug
[efe7d2a] fix EncodeUint2ToFloat
[f03378f] Merge branch 'EpicGames:5.2' into 5.2

5.1-2023.05.04

03 May 18:27

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fix bugs

5.2-2023.06.23

22 Jun 19:08

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test body

5.2-2023.06.10

10 Jun 05:20

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no message

5.2-2023.06.07

06 Jun 17:41

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fix release tool

5.2-2023.06.04

04 Jun 15:05

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fix release tool