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reduz edited this page Feb 24, 2014
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- Windows Compiling under Windows.
- Linux Compiling under Linux (or other Unix variants).
- OSX Compiling under Apple OSX.
- Android Compiling for Android.
- iOS Compiling for iOS.
- QNX Compiling for BlackBerry QNX.
- NaCl Compiling for Google Native Client.
- Compiler Flags General Compiler Flags.
- XML File XML file format for resources.
- Shader File External shader file (.shader).
- Theme File External theme (skin) file format.
- Config File Global engine and project settings file (engine.cfg).
- Custom Modules Creating custom modules in C++.
- Resource Loader Adding a new resource loader.
- Script Language Adding a new scripting language.
- Server Adding a new server (physics engine, rendering backend, etc).
- Platform Porting the engine to a new platform.
- Command Line Using the command line, for fans of doing everything in Unix/Windows shell.
- External Editor Configuring an external editor for opening scripts.