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class_aabb
####Category: Built-In Types
Axis-Aligned Bounding Box.
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bool
encloses( AABB with ) -
AABB
expand( Vector3 to_point ) -
real
get_area( ) -
Vector3
get_endpoint( int idx ) -
Vector3
get_longest_axis( ) -
int
get_longest_axis_index( ) -
real
get_longest_axis_size( ) -
Vector3
get_shortest_axis( ) -
int
get_shortest_axis_index( ) -
real
get_shortest_axis_size( ) -
Vector3
get_support( Vector3 dir ) -
AABB
grow( real by ) -
bool
has_no_area( ) -
bool
has_no_surface( ) -
bool
has_point( Vector3 point ) -
AABB
intersection( AABB with ) -
bool
intersects( AABB with ) -
bool
intersects_plane( Plane plane ) -
AABB
merge( AABB with ) - void
AABB( Vector3 pos, Vector3 size )
AABB provides an 3D Axis-Aligned Bounding Box. It consists of a position and a size, and several utility functions. It is typically used for simple (fast) overlap tests.
Return true if this AABB completely encloses another one.
Return this AABB expanded to include a given point.
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real
get_area( )
Get the area inside the AABB
Get the position of the 8 endpoints of the AABB in space.
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Vector3
get_longest_axis( )
Return the normalized longest axis of the AABB
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int
get_longest_axis_index( )
Return the index of the longest axis of the AABB (according to Vector3::AXIS* enum).
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real
get_longest_axis_size( )
Return the scalar length of the longest axis of the AABB.
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Vector3
get_shortest_axis( )
Return the normalized shortest axis of the AABB
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int
get_shortest_axis_index( )
Return the index of the shortest axis of the AABB (according to Vector3::AXIS* enum).
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real
get_shortest_axis_size( )
Return the scalar length of the shortest axis of the AABB.
Return the support point in a given direction. This is useful for collision detection algorithms.
Return a copy of the AABB grown a given a mount of units towards all the sides.
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bool
has_no_area( )
Return true if the AABB is flat or empty.
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bool
has_no_surface( )
Return true if the AABB is empty.
Return true if the AABB contains a point.
Return the intersection between two AABBs. An empty AABB (size 0,0,0) is returned on failure.
Return true if the AABB overlaps with another.
Return true if the AABB is at both sides of a plane.
Combine this AABB with another one, a larger one is returned that contains both.
Optional constructor, accepts position and size.