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class_animationtreeplayer
reduz edited this page Feb 23, 2014
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11 revisions
Inherits: node\ Category: Core\
- void #add_node( int type, String id )
- bool #node_exists( String node ) const
- int #node_rename( String node, String new_name )
- int #node_get_type( String id ) const
- int #node_get_input_count( String id ) const
- String #node_get_input_sourcre( String id, int idx ) const
- void #animation_node_set_animation( String id, Animation animation )
- Animation #animation_node_get_animation( String id ) const
- void #animation_node_set_master_animation( String id, String source )
- String #animation_node_get_master_animation( String id ) const
- void #oneshot_node_set_fadein_time( String id, real time_sec )
- real #oneshot_node_get_fadein_time( String id ) const
- void #oneshot_node_set_fadeout_time( String id, real time_sec )
- real #oneshot_node_get_fadeout_time( String id ) const
- void #oneshot_node_set_autorestart( String id, bool enable )
- void #oneshot_node_set_autorestart_delay( String id, real delay_sec )
- void #oneshot_node_set_autorestart_random_delay( String id, real rand_sec )
- bool #oneshot_node_has_autorestart( String id ) const
- real #oneshot_node_get_autorestart_delay( String id ) const
- real #oneshot_node_get_autorestart_random_delay( String id ) const
- void #oneshot_node_start( String id )
- void #oneshot_node_stop( String id )
- bool #oneshot_node_is_active( String id ) const
- void #oneshot_node_set_filter_path( String id, NodePath path, bool enable )
- void #mix_node_set_amount( String id, real ratio )
- real #mix_node_get_amount( String id ) const
- void #blend2_node_set_amount( String id, real blend )
- real #blend2_node_get_amount( String id ) const
- void #blend2_node_set_filter_path( String id, NodePath path, bool enable )
- void #blend3_node_set_amount( String id, real blend )
- real #blend3_node_get_amount( String id ) const
- void #blend4_node_set_amount( String id, Vector2 blend )
- Vector2 #blend4_node_get_amount( String id ) const
- void #timescale_node_set_scale( String id, real scale )
- real #timescale_node_get_scale( String id ) const
- void #timeseek_node_seek( String id, real pos_sec )
- void #transition_node_set_input_count( String id, int count )
- int #transition_node_get_input_count( String id ) const
- void #transition_node_delete_input( String id, int input_idx )
- void #transition_node_set_input_auto_advance( String id, int input_idx, bool enable )
- bool #transition_node_has_input_auto_advance( String id, int input_idx ) const
- void #transition_node_set_xfade_time( String id, real time_sec )
- real #transition_node_get_xfade_time( String id ) const
- void #transition_node_set_current( String id, int input_idx )
- int #transition_node_get_current( String id ) const
- void #node_set_pos( String id, Vector2 screen_pos )
- Vector2 #node_get_pos( String id ) const
- void #remove_node( String id )
- int #connect( String id, String dst_id, int dst_input_idx )
- bool #is_connected( String id, String dst_id, int dst_input_idx ) const
- void #disconnect( String id, int dst_input_idx )
- void #set_active( bool enabled )
- bool #is_active(****) const
- void #set_base_path( NodePath path )
- NodePath #get_base_path(****) const
- StringArray #get_node_list(****)
- void #reset(****)
- void #recompute_caches(****)
- NODE_OUTPUT = 0
- NODE_ANIMATION = 1
- NODE_ONESHOT = 2
- NODE_MIX = 3
- NODE_BLEND2 = 4
- NODE_BLEND3 = 5
- NODE_BLEND4 = 6
- NODE_TIMESCALE = 7
- NODE_TIMESEEK = 8
- NODE_TRANSITION = 9