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class_animationtreeplayer
reduz edited this page Feb 23, 2014
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11 revisions
Inherits: Node\n\n
- void ** add_node ** ( int type, String id )
- bool ** node_exists ** ( String node ) const
- int ** node_rename ** ( String node, String new_name )
- int ** node_get_type ** ( String id ) const
- int ** node_get_input_count ** ( String id ) const
- String ** node_get_input_sourcre ** ( String id, int idx ) const
- void ** animation_node_set_animation ** ( String id, Animation animation )
- Animation ** animation_node_get_animation ** ( String id ) const
- void ** animation_node_set_master_animation ** ( String id, String source )
- String ** animation_node_get_master_animation ** ( String id ) const
- void ** oneshot_node_set_fadein_time ** ( String id, real time_sec )
- real ** oneshot_node_get_fadein_time ** ( String id ) const
- void ** oneshot_node_set_fadeout_time ** ( String id, real time_sec )
- real ** oneshot_node_get_fadeout_time ** ( String id ) const
- void ** oneshot_node_set_autorestart ** ( String id, bool enable )
- void ** oneshot_node_set_autorestart_delay ** ( String id, real delay_sec )
- void ** oneshot_node_set_autorestart_random_delay ** ( String id, real rand_sec )
- bool ** oneshot_node_has_autorestart ** ( String id ) const
- real ** oneshot_node_get_autorestart_delay ** ( String id ) const
- real ** oneshot_node_get_autorestart_random_delay ** ( String id ) const
- void ** oneshot_node_start ** ( String id )
- void ** oneshot_node_stop ** ( String id )
- bool ** oneshot_node_is_active ** ( String id ) const
- void ** oneshot_node_set_filter_path ** ( String id, NodePath path, bool enable )
- void ** mix_node_set_amount ** ( String id, real ratio )
- real ** mix_node_get_amount ** ( String id ) const
- void ** blend2_node_set_amount ** ( String id, real blend )
- real ** blend2_node_get_amount ** ( String id ) const
- void ** blend2_node_set_filter_path ** ( String id, NodePath path, bool enable )
- void ** blend3_node_set_amount ** ( String id, real blend )
- real ** blend3_node_get_amount ** ( String id ) const
- void ** blend4_node_set_amount ** ( String id, Vector2 blend )
- Vector2 ** blend4_node_get_amount ** ( String id ) const
- void ** timescale_node_set_scale ** ( String id, real scale )
- real ** timescale_node_get_scale ** ( String id ) const
- void ** timeseek_node_seek ** ( String id, real pos_sec )
- void ** transition_node_set_input_count ** ( String id, int count )
- int ** transition_node_get_input_count ** ( String id ) const
- void ** transition_node_delete_input ** ( String id, int input_idx )
- void ** transition_node_set_input_auto_advance ** ( String id, int input_idx, bool enable )
- bool ** transition_node_has_input_auto_advance ** ( String id, int input_idx ) const
- void ** transition_node_set_xfade_time ** ( String id, real time_sec )
- real ** transition_node_get_xfade_time ** ( String id ) const
- void ** transition_node_set_current ** ( String id, int input_idx )
- int ** transition_node_get_current ** ( String id ) const
- void ** node_set_pos ** ( String id, Vector2 screen_pos )
- Vector2 ** node_get_pos ** ( String id ) const
- void ** remove_node ** ( String id )
- int ** connect ** ( String id, String dst_id, int dst_input_idx )
- bool ** is_connected ** ( String id, String dst_id, int dst_input_idx ) const
- void ** disconnect ** ( String id, int dst_input_idx )
- void ** set_active ** ( bool enabled )
- bool ** is_active ** ( ) const
- void ** set_base_path ** ( NodePath path )
- NodePath ** get_base_path ** ( ) const
- StringArray ** get_node_list ** ( )
- void ** reset ** ( )
- void ** recompute_caches ** ( )
- NODE_OUTPUT = 0
- NODE_ANIMATION = 1
- NODE_ONESHOT = 2
- NODE_MIX = 3
- NODE_BLEND2 = 4
- NODE_BLEND3 = 5
- NODE_BLEND4 = 6
- NODE_TIMESCALE = 7
- NODE_TIMESEEK = 8
- NODE_TRANSITION = 9