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class_audiostream

reduz edited this page Feb 23, 2014 · 10 revisions

AudioStream

Inherits: resource\ Category: Core\

Brief Description

Base class for audio streams.

Member Functions

Numeric Constants

  • UPDATE_NONE = 0 - Does not need update, or manual polling.
  • UPDATE_IDLE = 1 - Stream is updated on the main thread, when idle.
  • UPDATE_THREAD = 2 - Stream is updated on its own thread.

Description

Base class for audio streams. Audio streams are used for music"#10;"#9;playback, or other types of streamed sounds that don't fit or"#10;"#9;requiere more flexibility than a sample.

Member Function Description

== play ==

  • void #play(****) \ Start playback of an audio stream. == stop ==
  • void #stop(****) \ Stop playback of an audio stream. == is_playing ==
  • bool #is_playing(****) const \ Return wether the audio stream is currently playing. == set_loop ==
  • void #set_loop( bool enabled ) \ Set the loop hint for the audio stream playback. if"#10;"#9;"#9;"#9;true, audio stream will attempt to loop (restart)"#10;"#9;"#9;"#9;when finished. == has_loop ==
  • bool #has_loop(****) const \ Return wether the audio stream loops. See #set_loop == get_stream_name ==
  • String #get_stream_name(****) const \ Return the name of the audio stream. Often the song"#10;"#9;"#9;"#9;title when the stream is music. == get_loop_count ==
  • int #get_loop_count(****) const \ Return the amount of times that the stream has"#10;"#9;"#9;"#9;looped (if loop is supported). == seek_pos ==
  • void #seek_pos( real pos ) \ Seek to a certain position (in seconds) in an audio"#10;"#9;"#9;"#9;stream. == get_pos ==
  • real #get_pos(****) const \ Return the current playing position (in seconds) of the audio"#10;"#9;"#9;"#9;stream (if supported). Since this value is updated"#10;"#9;"#9;"#9;internally, it may not be exact or updated"#10;"#9;"#9;"#9;continuosly. Accuracy depends on the sample buffer"#10;"#9;"#9;"#9;size of the audio driver. == get_update_mode ==
  • int #get_update_mode(****) const \ Return the type of update that the stream uses. Some"#10;"#9;"#9;"#9;types of stream may need manual polling. == update ==
  • void #update(****) \ Manually poll the audio stream (if it is requested"#10;"#9;"#9;"#9;to).

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