Skip to content

class_buttonarray

reduz edited this page Feb 23, 2014 · 9 revisions

ButtonArray

Inherits: control\ Category: Core\

Brief Description

Array of Buttons.

Member Functions

Signals

  • button_selected**(** int button )

Numeric Constants

  • ALIGN_BEGIN = 0 - Align buttons at the begining.
  • ALIGN_CENTER = 1 - Align buttons in the middle.
  • ALIGN_END = 2 - Align buttons at the end.
  • ALIGN_FILL = 3 - Spread the buttons, but keep them small.
  • ALIGN_EXPAND_FILL = 4 - Spread the buttons, but expand them.

Description

Array of Buttons. A Button array is useful to have an array of buttons laid out vertically or horizontally. Only one can be selected. This is useful for joypad based interfaces and option menus.

Member Function Description

== add_button ==

  • void #add_button( String text ) \ Add a new button. == set_button_icon ==
  • void #set_button_icon( int button, Object icon ) \ Set the icon of an existing button. == get_button_text ==
  • String #get_button_text( int button ) const \ Return the text of an existing button. == get_button_icon ==
  • Object #get_button_icon( int button ) const \ Return the icon of an existing button. == get_button_count ==
  • int #get_button_count(****) const \ Return the amount of buttons in the array. == get_selected ==
  • int #get_selected(****) const \ Return the currently selected button in the array. == get_hovered ==
  • int #get_hovered(****) const \ Return the currently hovered button in the array. == set_selected ==
  • void #set_selected( int button ) \ Sekect a button in the array. == erase_button ==
  • void #erase_button( int button ) \ Remove a button in the array, by index. == clear ==
  • void #clear(****) \ Clear the button array.

Clone this wiki locally