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class_canvasitem
####Inherits: Node ####Category: Core
Base class of anything 2D.
- void
_draw( ) virtual - void
edit_set_state( var state ) - void
edit_get( ) const - void
edit_set_rect( Rect2 rect ) - void
edit_rotate( real degrees ) -
Rect2
get_item_rect( ) const -
RID
get_canvas_item( ) const -
bool
is_visible( ) const -
bool
is_hidden( ) const - void
show( ) - void
hide( ) - void
update( ) - void
set_as_toplevel( bool enable ) -
bool
is_set_as_toplevel( ) const - void
set_blend_mode( int blend_mode ) -
int
get_blend_mode( ) const - void
set_opacity( real opacity ) -
real
get_opacity( ) const - void
set_self_opacity( real self_opacity ) -
real
get_self_opacity( ) const - void
set_on_top( bool on_top ) -
bool
is_on_top( ) const - void
draw_line( Vector2 from, Vector2 to, Color color, real width=1 ) - void
draw_rect( Rect2 rect, Color color ) - void
draw_circle( Vector2 pos, real radius, Color color ) - void
draw_texture( Texture texture, Vector2 pos ) - void
draw_texture_rect( Texture texture, Rect2 rect, bool tile=false, Color modulate=Color(1,1,1,1) ) - void
draw_texture_rect_region( Texture texture, Rect2 rect, Rect2 src_rect, Color modulate=Color(1,1,1,1) ) - void
draw_style_box( StyleBox style_box, Rect2 rect ) - void
draw_primitive( Vector2Array points, ColorArray colors, Vector2Array uvs=Array(), Texture texture=Object(), real width=1 ) - void
draw_polygon( Vector2Array points, ColorArray colors, Vector2Array uvs, Texture texture=Array(), real arg4=Object() ) - void
draw_colored_polygon( Vector2Array points, ColorArray color, Vector2Array uvs, Texture texture=Array(), real arg4=Object() ) - void
draw_string( Font font, Vector2 pos, String text, Color modulate=Color(1,1,1,1), int clip_w=-1 ) -
real
draw_char( Font font, Vector2 pos, String char, String next, Color modulate=Color(1,1,1,1) ) - void
draw_set_transform( Vector2 pos, real rot, Vector2 scale ) -
Matrix32
get_transform( ) const -
Matrix32
get_global_transform( ) const -
Matrix32
get_viewport_transform( ) const -
Rect2
get_viewport_rect( ) const -
RID
get_canvas( ) const -
Object
get_world_2d( ) const -
Object
get_viewport( ) const
-
item_rect_changed( ) -
draw( ) -
visibility_changed( ) -
hide( )
- BLEND_MODE_MIX = 0 - Mix blending mode.
- BLEND_MODE_ADD = 1 - Additive blending mode.
- BLEND_MODE_SUB = 2 - Substractive blending mode.
- BLEND_MODE_MUL = 3 - Multiplicative blending mode.
- NOTIFICATION_DRAW = 30 - CanvasItem is requested to draw.
- NOTIFICATION_VISIBILITY_CHANGED = 31 - Canvas item visibility has changed.
- NOTIFICATION_ENTER_CANVAS = 32 - Canvas item has entered the canvas.
- NOTIFICATION_EXIT_CANVAS = 33 - Canvas item has exited the canvas.
- NOTIFICATION_TRANSFORM_CHANGED = 29 - Canvas item transform has changed. Only received if requested.
Base class of anything 2D. Canvas items are laid out in a tree and children inherit and extend the transform of their parent. CanvasItem is extended by Control, for anything GUI related, and by Node2D for anything 2D engine related. Any CanvasItem can draw. For this, the "update" function must be called, then NOTIFICATION_DRAW will be received on idle time to request redraw. Because of this, canvas items don't need to be redraw on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see draw_* functions). They can only be used inside the notification, signal or _draw() overrided function, though. Canvas items are draw in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything (this can be changed per item though). Canvas items can also be hidden (hiding also their subtree). They provide many means for changing standard parameters such as opacity (for it and the subtree) and self opacity, blend mode. Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
- void
_draw( ) virtual
Called (if exists) to draw the canvas item.
- void
edit_set_state( var state )
Used for editing, returns an opaque value represeting the transform state.
- void
edit_rotate( real degrees )
Used for editing, handle rotation.
-
Rect2
get_item_rect( ) const
Return a rect containing the editable contents of the item.
-
RID
get_canvas_item( ) const
Return the canvas item RID used by VisualServer for this item.
-
bool
is_visible( ) const
Return true if this CanvasItem is visible. It may be invisible because itself or a parent canvas item is hidden.
-
bool
is_hidden( ) const
Return true if this CanvasItem is hidden. Note that the CanvasItem may not be visible, but as long as it's not hidden (hide called) the function will return false.
- void
show( )
Show the CanvasItem currently hidden.
- void
hide( )
Hide the CanvasItem currently visible.
- void
update( )
Queue the CanvasItem for update. NOTIFICATION_DRAW will be called on idle time to request redraw.
- void
set_as_toplevel( bool enable )
Set as toplevel. This means that it will not inherit transform from parent canvas items.
-
bool
is_set_as_toplevel( ) const
Return if set as toplevel. See set_as_toplevel/
- void
set_blend_mode( int blend_mode )
Set the blending mode from enum BLEND_MODE_*.
-
int
get_blend_mode( ) const
Return the current blending mode from enum BLEND_MODE_*.
- void
set_opacity( real opacity )
Set canvas item opacity. This will affect the canvas item and all the children.
-
real
get_opacity( ) const
Return the canvas item opacity. This affects the canvas item and all the children.
-
real
get_self_opacity( ) const
Set canvas item self-opacity. This does not affect the opacity of children items.
- void
set_on_top( bool on_top )
Set canvas item as drawing over the parent canvas item (default: true).
-
bool
is_on_top( ) const
Return if the canvas item is drawing over the parent canvas item (default: true).
Draw a line from a 2D point to another, with a given color and width.
Draw a colored rectangle.
Draw a colored circle.
Draw a texture at a given position.
- void
draw_texture_rect( Texture texture, Rect2 rect, bool tile=false, Color modulate=Color(1,1,1,1) )
Draw a textured rectangle at a given position, optionally modulated by a color.
- void
draw_texture_rect_region( Texture texture, Rect2 rect, Rect2 src_rect, Color modulate=Color(1,1,1,1) )
Draw a textured rectangle region at a given position, optionally modulated by a color.
Draw a styled rectangle.
- void
draw_primitive( Vector2Array points, ColorArray colors, Vector2Array uvs=Array(), Texture texture=Object(), real width=1 )
Draw a custom primitive, 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
- void
draw_polygon( Vector2Array points, ColorArray colors, Vector2Array uvs, Texture texture=Array(), real arg4=Object() )
Draw a polygon of any amount of points, convex or concave.
- void
draw_colored_polygon( Vector2Array points, ColorArray color, Vector2Array uvs, Texture texture=Array(), real arg4=Object() )
Draw a colored polygon of any amount of points, convex or concave.
- void
draw_string( Font font, Vector2 pos, String text, Color modulate=Color(1,1,1,1), int clip_w=-1 )
Draw a string using a custom font.
Draw a string character using a custom font. Returns the advance, depending on the char width and kerning with an optional next char.
Set a custom transform for drawing. Anything drawn afterwards will be transformed by this.