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class_followcamera
reduz edited this page Feb 23, 2014
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9 revisions
Inherits: camera\ Category: Core\
- void #set_orbit( Vector2 orbit )
- Vector2 #get_orbit(****) const
- void #set_orbit_x( real x )
- void #set_orbit_y( real y )
- void #set_min_orbit_x( real x )
- real #get_min_orbit_x(****) const
- void #set_max_orbit_x( real x )
- real #get_max_orbit_x(****) const
- void #set_height( real height )
- real #get_height(****) const
- void #set_inclination( real inclination )
- real #get_inclination(****) const
- void #rotate_orbit( Vector2 arg0 )
- void #set_distance( real distance )
- real #get_distance(****) const
- void #set_max_distance( real max_distance )
- real #get_max_distance(****) const
- void #set_min_distance( real min_distance )
- real #get_min_distance(****) const
- void #set_clip( bool enable )
- bool #has_clip(****) const
- void #set_autoturn( bool enable )
- bool #has_autoturn(****) const
- void #set_autoturn_tolerance( real degrees )
- real #get_autoturn_tolerance(****) const
- void #set_autoturn_speed( real speed )
- real #get_autoturn_speed(****) const
- void #set_smoothing( bool enable )
- bool #has_smoothing(****) const
- void #set_rotation_smoothing( real amount )
- real #get_rotation_smoothing(****) const
- void #set_translation_smoothing( real amount )
- real #get_translation_smoothing(****) const
- void #set_use_lookat_target( bool use, Vector3 lookat=Vector3(0, 0, 0) )
- void #set_up_vector( Vector3 vector )
- Vector3 #get_up_vector(****) const