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class_globals
reduz edited this page Feb 23, 2014
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Inherits: object\ Category: Core\
Contains global variables accessible from everywhere.
- bool #has( String name ) const
- void #set_order( String name, int pos )
- int #get_order( String name ) const
- void #set_persisting( String name, bool enable )
- bool #is_persisting( String name ) const
- void #clear( String name )
- String #localize_path( String path ) const
- String #globalize_path( String path ) const
- int #save(****)
- bool #has_singleton( String arg0 ) const
- Object #get_singleton( String arg0 ) const
Contains global variables accessible from everywhere. Use the normal object API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in engine.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
== has ==
- bool #has( String name ) const \ Return true if a configuration value is present. == set_order ==
- void #set_order( String name, int pos ) \ Set the order of a configuration value (influences when saved to the config file). == get_order ==
- int #get_order( String name ) const \ Return the order of a configuration value (influences when saved to the config file). == set_persisting ==
- void #set_persisting( String name, bool enable ) \ If set to true, this value can be saved to the configuration file. This is useful for editors. == is_persisting ==
- bool #is_persisting( String name ) const \ If returns true, this value can be saved to the configuration file. This is useful for editors. == clear ==
- void #clear( String name ) \ Clear the whole configuration (not recommended, may break things). == localize_path ==
- String #localize_path( String path ) const \ Convert a path to a localized path (res:// path). == globalize_path ==
- String #globalize_path( String path ) const \ Convert a localized path (res://) to a full native OS path.