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class_lineshape2d
reduz edited this page Feb 23, 2014
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10 revisions
Inherits: shape2d\ Category: Core\
Line shape for 2D collision objects.
- void #set_normal( Vector2 normal )
- Vector2 #get_normal(****) const
- void #set_d( real d )
- real #get_d(****) const
Line shape for 2D collision objects. It works like a 2D plane and will not allow any body to go to the negative side. Not recommended for rigid bodies, and usually not recommended for static bodies either because it forces checks against it on every frame.
== set_normal ==
- void #set_normal( Vector2 normal ) \ Set the line normal. == get_normal ==
- Vector2 #get_normal(****) const \ Return the line normal. == set_d ==
- void #set_d( real d ) \ Set the line distance from the origin. == get_d ==
- real #get_d(****) const \ Return the line distance from the origin.