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class_node2d
reduz edited this page Feb 23, 2014
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Inherits: CanvasItem\n\n### Brief Description
Base node for 2D system.
- void set_pos" ( Vector2 pos )
- void set_rot" ( real rot )
- void set_scale" ( Vector2 scale )
- Vector2 get_pos" ( ) const
- real get_rot" ( ) const
- Vector2 get_scale" ( ) const
- Vector2 get_global_pos" ( ) const
- void set_transform" ( Matrix32 xform )
- void set_global_transform" ( Matrix32 xform )
- void edit_set_pivot" ( Vector2 arg0 )
Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform (matrix32). A tree of Node2Ds allows complex hierachies for animation and positioning.
== set_pos ==
- void set_pos" ( Vector2 pos ) \ Set the position of the 2d node. == set_rot ==
- void set_rot" ( real rot ) \ Set the rotation of the 2d node. == set_scale ==
- void set_scale" ( Vector2 scale ) \ Set the scale of the 2d node. == get_pos ==
- Vector2 get_pos" ( ) const \ Return the position of the 2D node. == get_rot ==
- real get_rot" ( ) const \ Return the rotation of the 2D node. == get_scale ==
- Vector2 get_scale" ( ) const \ Return the scale of the 2D node. == get_global_pos ==
- Vector2 get_global_pos" ( ) const \ Return the global position of the 2D node.