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class_node2d
reduz edited this page Feb 23, 2014
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Inherits: CanvasItem\n\n
Base node for 2D system.
- void ** set_pos ** ( Vector2 pos )
- void ** set_rot ** ( real rot )
- void ** set_scale ** ( Vector2 scale )
- Vector2 ** get_pos ** ( ) const
- real ** get_rot ** ( ) const
- Vector2 ** get_scale ** ( ) const
- Vector2 ** get_global_pos ** ( ) const
- void ** set_transform ** ( Matrix32 xform )
- void ** set_global_transform ** ( Matrix32 xform )
- void ** edit_set_pivot ** ( Vector2 arg0 )
Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform (matrix32). A tree of Node2Ds allows complex hierachies for animation and positioning.
- Vector2 ** get_global_pos ** ( ) const \ Return the global position of the 2D node.