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class_node2d
reduz edited this page Feb 23, 2014
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12 revisions
#####Inherits: CanvasItem
Base node for 2D system.
- void
set_pos( Vector2 pos ) - void
set_rot( real rot ) - void
set_scale( Vector2 scale ) -
Vector2
get_pos( ) const -
real
get_rot( ) const -
Vector2
get_scale( ) const -
Vector2
get_global_pos( ) const - void
set_transform( Matrix32 xform ) - void
set_global_transform( Matrix32 xform ) - void
edit_set_pivot( Vector2 arg0 )
Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform (matrix32). A tree of Node2Ds allows complex hierachies for animation and positioning.
- void
set_pos( Vector2 pos )
Set the position of the 2d node.
- void
set_rot( real rot )
Set the rotation of the 2d node.
- void
set_scale( Vector2 scale )
Set the scale of the 2d node.
-
Vector2
get_pos( ) const
Return the position of the 2D node.
-
real
get_rot( ) const
Return the rotation of the 2D node.
-
Vector2
get_scale( ) const
Return the scale of the 2D node.
-
Vector2
get_global_pos( ) const
Return the global position of the 2D node.