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class_nodepath
reduz edited this page Feb 23, 2014
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Built-in type optimized for path traversing.
- String ** get_name ** ( int idx )
- int ** get_name_count ** ( )
- String ** get_property ** ( )
- String ** get_subname ** ( int idx )
- int ** get_subname_count ** ( )
- bool ** is_absolute ** ( )
- bool ** is_empty ** ( )
- void ** NodePath ** ( String from )
Built-in type optimized for path traversing. A Node path is an optimized compiled path used for traversing the scene tree. It references nodes and can reference properties in that node, or even reference properties inside the resources of the node.
- int ** get_name_count ** ( ) \ Return the path level count.
- String ** get_property ** ( ) \ Return the property associated (empty if none).
- String ** get_subname ** ( int idx ) \ Return the subname level name.
- int ** get_subname_count ** ( ) \ Return the subname count.
- bool ** is_absolute ** ( ) \ Return true if the node path is absolute (not relative).