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class_nodepath
reduz edited this page Feb 23, 2014
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9 revisions
Built-in type optimized for path traversing.
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String
get_name( int idx ) -
int
get_name_count( ) -
String
get_property( ) -
String
get_subname( int idx ) -
int
get_subname_count( ) -
bool
is_absolute( ) -
bool
is_empty( ) - void
NodePath( String from )
Built-in type optimized for path traversing. A Node path is an optimized compiled path used for traversing the scene tree. It references nodes and can reference properties in that node, or even reference properties inside the resources of the node.
Return a path level name.
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int
get_name_count( )
Return the path level count.
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String
get_property( )
Return the property associated (empty if none).
Return the subname level name.
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int
get_subname_count( )
Return the subname count.
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bool
is_absolute( )
Return true if the node path is absolute (not relative).
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bool
is_empty( )
Return true if the node path is empty.