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class_particles
reduz edited this page Feb 23, 2014
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10 revisions
Inherits: GeometryInstance\n\n
Particle system 3D Node
- void ** set_amount ** ( int amount )
- int ** get_amount ** ( ) const
- void ** set_emitting ** ( bool enabled )
- bool ** is_emitting ** ( ) const
- void ** set_visibility_aabb ** ( AABB aabb )
- AABB ** get_visibility_aabb ** ( ) const
- void ** set_emission_half_extents ** ( Vector3 half_extents )
- Vector3 ** get_emission_half_extents ** ( ) const
- void ** set_emission_base_velocity ** ( Vector3 base_velocity )
- Vector3 ** get_emission_base_velocity ** ( ) const
- void ** set_emission_points ** ( Vector3Array points )
- Vector3Array ** get_emission_points ** ( ) const
- void ** set_gravity_normal ** ( Vector3 normal )
- Vector3 ** get_gravity_normal ** ( ) const
- void ** set_variable ** ( int variable, real value )
- real ** get_variable ** ( int variable ) const
- void ** set_randomness ** ( int variable, real randomness )
- real ** get_randomness ** ( int arg0 ) const
- void ** set_color_phase_pos ** ( int phase, real pos )
- real ** get_color_phase_pos ** ( int phase ) const
- void ** set_color_phase_color ** ( int phase, Color color )
- Color ** get_color_phase_color ** ( int phase ) const
- void ** set_material ** ( Material material )
- Material ** get_material ** ( ) const
- void ** set_emit_timeout ** ( real arg0 )
- real ** get_emit_timeout ** ( ) const
- void ** set_height_from_velocity ** ( bool enable )
- bool ** has_height_from_velocity ** ( ) const
- void ** set_use_local_coordinates ** ( bool enable )
- bool ** is_using_local_coordinates ** ( ) const
- void ** set_color_phases ** ( int count )
- int ** get_color_phases ** ( ) const
- VAR_LIFETIME = 0
- VAR_SPREAD = 1
- VAR_GRAVITY = 2
- VAR_LINEAR_VELOCITY = 3
- VAR_ANGULAR_VELOCITY = 4
- VAR_LINEAR_ACCELERATION = 5
- VAR_DRAG = 6
- VAR_TANGENTIAL_ACCELERATION = 7
- VAR_INITIAL_SIZE = 9
- VAR_FINAL_SIZE = 10
- VAR_INITIAL_ANGLE = 11
- VAR_HEIGHT = 12
- VAR_HEIGHT_SPEED_SCALE = 13
- VAR_MAX = 14
Particles is a particle system 3D node that is used to simulate several types of particle effects, such as explosions, rain, snow, fireflies, or other magical-like shinny sparkles. Particles are drawn using impostors, and given their dynamic behavior, the user must provide a visibility AABB (although helpers to create one automatically exist).
- void ** set_amount ** ( int amount ) \ Set total amount of particles in the system.
- int ** get_amount ** ( ) const \ Return the total amount of particles in the system.
- void ** set_emitting ** ( bool enabled ) \ Set the "emitting" property state. When emitting, the particle system generates new particles at constant rate.
- bool ** is_emitting ** ( ) const \ Return the "emitting" property state (see #set_emitting).
- void ** set_visibility_aabb ** ( AABB aabb ) \ Set the visibility AABB for the particle system, since the default one will not work properly most of the time.
- AABB ** get_visibility_aabb ** ( ) const \ Return the current visibility AABB.
- void ** set_emission_half_extents ** ( Vector3 half_extents ) \ Set the half extents for the emission box.
- Vector3 ** get_emission_half_extents ** ( ) const \ Return the half extents for the emission box.
- void ** set_gravity_normal ** ( Vector3 normal ) \ Set the normal vector towards where gravity is pulling (by default, negative Y).
- Vector3 ** get_gravity_normal ** ( ) const \ Return the normal vector towards where gravity is pulling (by default, negative Y).
- void ** set_variable ** ( int variable, real value ) \ Set a specific variable for the particle system (see VAR_* enum).
- real ** get_variable ** ( int variable ) const \ Return a specific variable for the particle system (see VAR_* enum).
- void ** set_randomness ** ( int variable, real randomness ) \ Set the randomness for a specific variable of the particle system. Randomness produces small changes from the default each time a particle is emitted.
- real ** get_randomness ** ( int arg0 ) const \ Return the randomness for a specific variable of the particle system. Randomness produces small changes from the default each time a particle is emitted.
- void ** set_color_phase_pos ** ( int phase, real pos ) \ Set the position of a color phase (0 to 1)
- real ** get_color_phase_pos ** ( int phase ) const \ Return the position of a color phase (0 to 1)
- void ** set_color_phase_color ** ( int phase, Color color ) \ Set the color of a color phase.
- Color ** get_color_phase_color ** ( int phase ) const \ Return the color of a color phase.
- void ** set_material ** ( Material material ) \ Set the material used to draw particles
- Material ** get_material ** ( ) const \ Return the material used to draw particles