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class_particles2d
reduz edited this page Feb 23, 2014
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11 revisions
Inherits: Node2D\n\n
- void ** set_emitting ** ( bool active )
- bool ** is_emitting ** ( ) const
- void ** set_amount ** ( int amount )
- int ** get_amount ** ( ) const
- void ** set_lifetime ** ( real lifetime )
- real ** get_lifetime ** ( ) const
- void ** set_time_scale ** ( real time_scale )
- real ** get_time_scale ** ( ) const
- void ** set_pre_process_time ** ( real time )
- real ** get_pre_process_time ** ( ) const
- void ** set_emit_timeout ** ( real value )
- real ** get_emit_timeout ** ( ) const
- void ** set_param ** ( int param, real value )
- real ** get_param ** ( int param ) const
- void ** set_randomness ** ( int param, real value )
- real ** get_randomness ** ( int param ) const
- void ** set_texture ** ( Object texture )
- Texture ** get_texture ** ( ) const
- void ** set_emissor_offset ** ( Vector2 offset )
- Vector2 ** get_emissor_offset ** ( ) const
- void ** set_flip_h ** ( bool enable )
- bool ** is_flipped_h ** ( ) const
- void ** set_flip_v ** ( bool enable )
- bool ** is_flipped_v ** ( ) const
- void ** set_emission_half_extents ** ( Vector2 extents )
- Vector2 ** get_emission_half_extents ** ( ) const
- void ** set_color_phases ** ( int phases )
- int ** get_color_phases ** ( ) const
- void ** set_color_phase_color ** ( int phase, Color color )
- Color ** get_color_phase_color ** ( int phase ) const
- void ** set_color_phase_pos ** ( int phase, real pos )
- real ** get_color_phase_pos ** ( int phase ) const
- void ** pre_process ** ( real time )
- void ** set_use_local_space ** ( bool enable )
- bool ** is_using_local_space ** ( ) const
- void ** set_initial_velocity ** ( Vector2 velocity )
- Vector2 ** get_initial_velocity ** ( ) const
- void ** set_explosiveness ** ( real amount )
- real ** get_explosiveness ** ( ) const
- void ** set_emission_points ** ( Vector2Array points )
- Vector2Array ** get_emission_points ** ( ) const
- PARAM_DIRECTION = 0
- PARAM_SPREAD = 1
- PARAM_LINEAR_VELOCITY = 2
- PARAM_SPIN_VELOCITY = 3
- PARAM_GRAVITY_DIRECTION = 5
- PARAM_GRAVITY_STRENGTH = 6
- PARAM_RADIAL_ACCEL = 7
- PARAM_TANGENTIAL_ACCEL = 8
- PARAM_INITIAL_SIZE = 10
- PARAM_FINAL_SIZE = 11
- PARAM_HUE_VARIATION = 12
- PARAM_MAX = 13
- MAX_COLOR_PHASES = 4