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class_popupmenu

reduz edited this page Feb 23, 2014 · 10 revisions

PopupMenu

Inherits: popup\ Category: Core\

Brief Description

PopupMenu displays a list of options.

Member Functions

Signals

  • item_pressed**(** int ID )

Description

PopupMenu is the typical Control that displays a list of options. They are popular in toolbars or context menus.

Member Function Description

== add_icon_item ==

  • void #add_icon_item( Object texture, String label, int id=-1, int accel=0 ) \ Add a new item with text "label" and icon "texture. An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index. == add_item ==
  • void #add_item( String label, int id=-1, int accel=0 ) \ Add a new item with text "label". An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index. == add_icon_check_item ==
  • void #add_icon_check_item( Object texture, String label, int id=-1, int accel=0 ) \ Add a new checkable item with text "label" and icon "texture. An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don"apos;t have any built-in checking behavior and must be checked/unchecked manually. == add_check_item ==
  • void #add_check_item( String label, int id=-1, int accel=0 ) \ Add a new checkable item with text "label". An id can optonally be provided, as well as an accelerator. If no id is provided, one will be created from the index. Note that checkable items just display a checkmark, but don"apos;t have any built-in checking behavior and must be checked/unchecked manually. == set_item_text ==
  • void #set_item_text( int idx, String text ) \ Set the text of the item at index "idx". == set_item_icon ==
  • void #set_item_icon( int idx, Object icon ) \ Set the icon of the item at index "idx". == set_item_accelerator ==
  • void #set_item_accelerator( int idx, int accel ) \ Set the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is fucused. == set_item_checked ==
  • void #set_item_checked( int idx, bool arg1 ) \ Set the checkstate status of the item at index "idx". == set_item_ID ==
  • void #set_item_ID( int idx, int id ) \ Set the id of the item at index "idx". == get_item_text ==
  • String #get_item_text( int idx ) const \ Return the text of the item at index "idx". == get_item_icon ==
  • Object #get_item_icon( int idx ) const \ Return the icon of the item at index "idx". == get_item_accelerator ==
  • int #get_item_accelerator( int idx ) const \ Return the accelerator of the item at index "idx". Accelerators are special combinations of keys that activate the item, no matter which control is fucused. == is_item_checked ==
  • bool #is_item_checked( int idx ) const \ Return the checkstate status of the item at index "idx". == get_item_ID ==
  • int #get_item_ID( int idx ) const \ Return the id of the item at index "idx". == get_item_index ==
  • int #get_item_index( int id ) const \ Find and return the index of the item containing a given id. == get_item_count ==
  • int #get_item_count(****) const \ Return the amount of items. == add_separator ==
  • void #add_separator(****) \ Add a separator between items. Separators also occupy an index. == clear ==
  • void #clear(****) \ Clear the popup menu.

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