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class_resource
reduz edited this page Feb 23, 2014
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10 revisions
Inherits: reference\ Category: Core\
Base class for all resources.
- void #set_path( String path )
- String #get_path(****) const
- void #set_name( String name )
- String #get_name(****) const
- RID #get_rid(****) const
- void #set_import_metadata( Object metadata )
- Object #get_import_metadata(****) const
- Object #duplicate( bool arg0=false )
- changed**(****)**
Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a node, which is not reference counted and can be instanced from disk as many times as desred). Resources can be saved externally on disk or bundled into another object, such as a node or another resource.
== set_path ==
- void #set_path( String path ) \ Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else. == get_path ==
- String #get_path(****) const \ Return the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else. == set_name ==
- void #set_name( String name ) \ Set the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only. == get_name ==
- String #get_name(****) const \ Return the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only. == get_rid ==
- RID #get_rid(****) const \ Return the RID of the resource (or an empty RID). Many resources (such as texture, mesh, etc) are high level abstractions of resources stored in a server, so this function will return the original RID.