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class_resourcepreloader
reduz edited this page Feb 23, 2014
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Inherits: node\ Category: Core\
Resource Preloader Node.
- void #add_resource( String name, Object resource )
- void #remove_resource( String name )
- void #rename_resource( String name, String newname )
- bool #has_resource( String name ) const
- Object #get_resource( String name ) const
- StringArray #get_resource_list(****) const
Resource Preloader Node. This node is used to preload sub-resources inside a scene, so when the scene is loaded all the resourcs are ready to use and be retrieved from here.
== add_resource ==
- void #add_resource( String name, Object resource ) \ Add a resource to the preloader. Set the text-id that will be used to identify it (retrieve it/erase it/etc). == remove_resource ==
- void #remove_resource( String name ) \ Remove a resource from the preloader by text id. == rename_resource ==
- void #rename_resource( String name, String newname ) \ Rename a resource inside the preloader, from a text-id to a new text-id. == has_resource ==
- bool #has_resource( String name ) const \ Return true if the preloader has a given resource. == get_resource ==
- Object #get_resource( String name ) const \ Return the resource given a text-id. == get_resource_list ==
- StringArray #get_resource_list(****) const \ Return the list of resources inside the preloader.