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class_rigidbody
reduz edited this page Feb 23, 2014
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Inherits: PhysicsBody\n\n### Brief Description
- void _integrate_forces" ( PhysicsDirectBodyState state ) virtual
- void set_mode" ( int mode )
- int get_mode" ( ) const
- void set_mass" ( real mass )
- real get_mass" ( ) const
- void set_weight" ( real weight )
- real get_weight" ( ) const
- void set_friction" ( real friction )
- real get_friction" ( ) const
- void set_bounce" ( real bounce )
- real get_bounce" ( ) const
- void set_linear_velocity" ( Vector3 linear_velocity )
- Vector3 get_linear_velocity" ( ) const
- void set_angular_velocity" ( Vector3 angular_velocity )
- Vector3 get_angular_velocity" ( ) const
- void set_max_contacts_reported" ( int amount )
- int get_max_contacts_reported" ( ) const
- void set_use_custom_integrator" ( bool enable )
- bool is_using_custom_integrator" ( )
- void set_contact_monitor" ( bool enabled )
- bool is_contact_monitor_enabled" ( ) const
- void set_use_continuous_collision_detection" ( bool enable )
- bool is_using_continuous_collision_detection" ( ) const
- void set_axis_velocity" ( Vector3 axis_velocity )
- void apply_impulse" ( Vector3 pos, Vector3 impulse )
- void set_active" ( bool active )
- bool is_active" ( ) const
- void set_can_sleep" ( bool able_to_sleep )
- bool is_able_to_sleep" ( ) const
- body_enter ( Object body )
- body_enter_shape ( int body_id, Object body, int body_shape, int local_shape )
- body_exit ( Object body )
- body_exit_shape ( int body_id, Object body, int body_shape, int local_shape )
- MODE_STATIC = 1
- MODE_KINEMATIC = 3
- MODE_RIGID = 0
- MODE_CHARACTER = 2