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class_rigidbody
reduz edited this page Feb 23, 2014
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12 revisions
Inherits: physicsbody\ Category: Core\
- void #_integrate_forces( PhysicsDirectBodyState state ) virtual
- void #set_mode( int mode )
- int #get_mode(****) const
- void #set_mass( real mass )
- real #get_mass(****) const
- void #set_weight( real weight )
- real #get_weight(****) const
- void #set_friction( real friction )
- real #get_friction(****) const
- void #set_bounce( real bounce )
- real #get_bounce(****) const
- void #set_linear_velocity( Vector3 linear_velocity )
- Vector3 #get_linear_velocity(****) const
- void #set_angular_velocity( Vector3 angular_velocity )
- Vector3 #get_angular_velocity(****) const
- void #set_max_contacts_reported( int amount )
- int #get_max_contacts_reported(****) const
- void #set_use_custom_integrator( bool enable )
- bool #is_using_custom_integrator(****)
- void #set_contact_monitor( bool enabled )
- bool #is_contact_monitor_enabled(****) const
- void #set_use_continuous_collision_detection( bool enable )
- bool #is_using_continuous_collision_detection(****) const
- void #set_axis_velocity( Vector3 axis_velocity )
- void #apply_impulse( Vector3 pos, Vector3 impulse )
- void #set_active( bool active )
- bool #is_active(****) const
- void #set_can_sleep( bool able_to_sleep )
- bool #is_able_to_sleep(****) const
- body_enter**(** Object body )
- body_enter_shape**(** int body_id, Object body, int body_shape, int local_shape )
- body_exit**(** Object body )
- body_exit_shape**(** int body_id, Object body, int body_shape, int local_shape )
- MODE_STATIC = 1
- MODE_KINEMATIC = 3
- MODE_RIGID = 0
- MODE_CHARACTER = 2