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class_rigidbody
reduz edited this page Feb 23, 2014
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Inherits: PhysicsBody\n\n
- void ** _integrate_forces ** ( PhysicsDirectBodyState state ) virtual
- void ** set_mode ** ( int mode )
- int ** get_mode ** ( ) const
- void ** set_mass ** ( real mass )
- real ** get_mass ** ( ) const
- void ** set_weight ** ( real weight )
- real ** get_weight ** ( ) const
- void ** set_friction ** ( real friction )
- real ** get_friction ** ( ) const
- void ** set_bounce ** ( real bounce )
- real ** get_bounce ** ( ) const
- void ** set_linear_velocity ** ( Vector3 linear_velocity )
- Vector3 ** get_linear_velocity ** ( ) const
- void ** set_angular_velocity ** ( Vector3 angular_velocity )
- Vector3 ** get_angular_velocity ** ( ) const
- void ** set_max_contacts_reported ** ( int amount )
- int ** get_max_contacts_reported ** ( ) const
- void ** set_use_custom_integrator ** ( bool enable )
- bool ** is_using_custom_integrator ** ( )
- void ** set_contact_monitor ** ( bool enabled )
- bool ** is_contact_monitor_enabled ** ( ) const
- void ** set_use_continuous_collision_detection ** ( bool enable )
- bool ** is_using_continuous_collision_detection ** ( ) const
- void ** set_axis_velocity ** ( Vector3 axis_velocity )
- void ** apply_impulse ** ( Vector3 pos, Vector3 impulse )
- void ** set_active ** ( bool active )
- bool ** is_active ** ( ) const
- void ** set_can_sleep ** ( bool able_to_sleep )
- bool ** is_able_to_sleep ** ( ) const
- ** body_enter ** ( Object body )
- ** body_enter_shape ** ( int body_id, Object body, int body_shape, int local_shape )
- ** body_exit ** ( Object body )
- ** body_exit_shape ** ( int body_id, Object body, int body_shape, int local_shape )
- MODE_STATIC = 1
- MODE_KINEMATIC = 3
- MODE_RIGID = 0
- MODE_CHARACTER = 2