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class_sprite
reduz edited this page Feb 23, 2014
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Inherits: Node2D\n\n### Brief Description
General purpose Sprite node.
- void set_texture" ( Texture texture )
- Texture get_texture" ( ) const
- void set_centered" ( bool centered )
- bool is_centered" ( ) const
- void set_offset" ( Vector2 offset )
- Vector2 get_offset" ( ) const
- void set_flip_h" ( bool flip_h )
- bool is_flipped_h" ( ) const
- void set_flip_v" ( bool flip_v )
- bool is_flipped_v" ( ) const
- void set_region" ( bool enabled )
- bool is_region" ( ) const
- void set_region_rect" ( Rect2 rect )
- Rect2 get_region_rect" ( ) const
- void set_frame" ( int frame )
- int get_frame" ( ) const
- void set_vframes" ( int vframes )
- int get_vframes" ( ) const
- void set_hframes" ( int hframes )
- int get_hframes" ( ) const
- void set_modulate" ( Color modulate )
- Color get_modulate" ( ) const
General purpose Sprite node. This Sprite node can show any texture as a sprite. The texture can be used as a spritesheet for animation, or only a region from a bigger texture can referenced, like an atlas.
== set_texture ==
- void set_texture" ( Texture texture ) \ Set the base texture for the sprite. == get_texture ==
- Texture get_texture" ( ) const \ Return the base texture for the sprite. == set_centered ==
- void set_centered" ( bool centered ) \ Set whether the sprite should be centered on the origin. == is_centered ==
- bool is_centered" ( ) const \ Return if the sprite is centered at the local origin. == set_offset ==
- void set_offset" ( Vector2 offset ) \ Set the sprite draw offset, useful for setting rotation pivots. == get_offset ==
- Vector2 get_offset" ( ) const \ Return sprite draw offst. == set_flip_h ==
- void set_flip_h" ( bool flip_h ) \ Set true to flip the sprite horizontaly. == is_flipped_h ==
- bool is_flipped_h" ( ) const \ Return true if the sprite is flipped horizontally. == set_flip_v ==
- void set_flip_v" ( bool flip_v ) \ Set true to flip the sprite vertically. == is_flipped_v ==
- bool is_flipped_v" ( ) const \ Return true if the sprite is flipped vertically. == set_region ==
- void set_region" ( bool enabled ) \ Set the sprite as a sub-region of a bigger texture. Useful for texture-atlases. == is_region ==
- bool is_region" ( ) const \ Return if the sprite reads from a region. == set_region_rect ==
- void set_region_rect" ( Rect2 rect ) \ Set the region rect to read from. == get_region_rect ==
- Rect2 get_region_rect" ( ) const \ Return the region rect to read from. == set_frame ==
- void set_frame" ( int frame ) \ Set the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1. == get_frame ==
- int get_frame" ( ) const \ Return the texture frame for a sprite-sheet, works when vframes or hframes are greater than 1. == set_vframes ==
- void set_vframes" ( int vframes ) \ Set the amount of vertical frames and converts the sprite into a sprite-sheet. This is useful for animation. == get_vframes ==
- int get_vframes" ( ) const \ Return the amount of vertical frames. See [set_vframes]. == set_hframes ==
- void set_hframes" ( int hframes ) \ Set the amount of horizontal frames and converts the sprite into a sprite-sheet. This is useful for animation. == get_hframes ==
- int get_hframes" ( ) const \ Return the amount of horizontal frames. See [set_hframes]. == set_modulate ==
- void set_modulate" ( Color modulate ) \ Set color modulation for the sprite. All sprite pixels are multiplied by this color. == get_modulate ==
- Color get_modulate" ( ) const \ Return color modulation for the sprite. All sprite pixels are multiplied by this color.