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class_staticbody2d
reduz edited this page Feb 23, 2014
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Inherits: PhysicsBody2D\n\n
Static body for 2D Physics.
- void set_simulate_motion ( bool enabled )
- bool is_simulating_motion ( ) const
- void set_constant_linear_velocity ( Vector2 vel )
- void set_constant_angular_velocity ( real vel )
- Vector2 get_constant_linear_velocity ( ) const
- real get_constant_angular_velocity ( ) const
- void set_friction ( real friction )
- real get_friction ( ) const
- void set_bounce ( real bounce )
- real get_bounce ( ) const
Static body for 2D Physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a rigidbody2d so they are great for scenaro collision.\
A static body also can be animated by using simulated motion mode, this is useful for implementing functionalities such as moving platforms, when this mode is active the body can be animated and automatically compute linear and angular velocity to apply in that frame and to influence other bodies.
Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
- void set_simulate_motion ( bool enabled ) \ Enable or disable simulated motion mode.
- bool is_simulating_motion ( ) const \ Return true if simulated motion mode is enabled.
- void set_constant_linear_velocity ( Vector2 vel ) \ Set a constant linear velocity for the body.
- void set_constant_angular_velocity ( real vel ) \ Set a constant angular velocity for the body.
- Vector2 get_constant_linear_velocity ( ) const \ Return the constant linear velocity for the body.
- real get_constant_angular_velocity ( ) const \ Return the constant angular velocity for the body.