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devel_fun
The following is a list of fun tasks to do. If you want to work on any of them, let the developers know on the Developer's Mailing List.
Godot lacks a terrain engine. Most modern engines have this. Be it based on height-map or marching-cubes like. Proposals welcome!
Many Godot demos do not work well on mobile because touchscreen input methods are not supported. If you want to give it a try implementing this, let us know!
Are you a capable Android developer and a master of Java? Godot has some code for binding Android API directly to GDScript, so the need to write native Java code for special features or integrating SDKs is reduced. This feature is done, but needs testing and making sure it's usable.
Are you a capable Android developer and a master of iOS? We would love to be able to make the Objective C iOS API to GDScript. This should be possible given the dynamic nature of Objective C, but the main Godot developers are not that familiar with the language.
Right-To-Left text support is missing (Arabic, Hebrew). If you are familiar with this (the main developers are not), please lend us a hand.
Input methods for complex non-latin character sets such as Chinese, Japanese or Korean is missing. If you are familiar with this, please lend us a hand.
Godot is missing keyboard layout tables to remap the scancodes, this makes working in some keyboard layouts a little inconvenient. Again, if you are familiar with these layouts, please lend us a hand.