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reduz edited this page Feb 23, 2014 · 5 revisions

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Introduction

Welcome to the Godot Engine documentation center. The aim of these pages is to provide centralized access to all documentation-related materials.

Downloads

Executables:

**NOTICE: iOS deployment targety will be available the coming weeks. **

**NOTICE: Godot requires at least OpenGL 2.1 support to run the editor, older Intel GPUs might not work. **

**NOTICE: if opening demos from the project manager does not work under Linux, decompress the binary with the command "upx -d godot_x11.64" **

Demos:

Export Templates:

Tutorials

Basic (Step by Step)

  1. Scenes and Nodes
  2. Scripting
  3. Scripting (Continued)
  4. Creating a 2D Game
  5. GUI Introduction
  6. Creating a Splash Screen
  7. Animation
  8. Resources
  9. File System
  10. SceneMainLoop
  11. Singletons (Autoload)

Intermediate

Advanced

Editor Plug-Ins

Reference

Class List

Languages

  • GDScript Built-in, simple, flexible and efficient scripting language.

  • Squirrel Optional, more complex scripting language. [DEPRECATED]

  • Shader Built-in, portable, shader language.

  • Locales List of supported locale strings.

Asset Pipeline

Import

Export

  • Export Exporting Projects.

  • One Click Deploy One Click Deploy.

  • PC Exporting for PC (Mac, Windows, Linux).

  • Android Exporting for Android.

  • BlackBerry 10 Exporting for BlackBerry 10.

  • iOS Exporting for iOS.

  • NaCL Exporting for Google Native Client.

  • HTML5 Exporting for HTML5 (using asm.js).

  • Consoles Exporting for consoles (PS3, PSVita, etc).

Advanced

Advanced Advanced Topics (C++ Programming, File Formats, Porting, etc).

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