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tutorial_viewports

reduz edited this page Apr 18, 2014 · 7 revisions

Viewports

###Introduction

Godot has a small but very useful feature called viewports. Viewports are, as they name implies, rectangles where the world is drawn. They have three main uses, but can flexibly adapted to a lot more. All this is done via the Viewport node.

image

The main uses in question are:

  • The root of the active scene is always a Viewport. You should know this by having read previous tutorials.
  • Sub-Viewports can be created when a Viewport is a child of a Control.
  • Viewports can be set to RenderTarget mode. This means that the viewport is not directly visible, but it's contents can be accessed via a Texture.

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