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add docs to view uniform frustum field #16369

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3 changes: 3 additions & 0 deletions crates/bevy_render/src/view/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -429,6 +429,9 @@ pub struct ViewUniform {
pub exposure: f32,
// viewport(x_origin, y_origin, width, height)
pub viewport: Vec4,
/// 6 world-space half spaces (normal: vec3, distance: f32) ordered left, right, top, bottom, near, far.
/// The normal vectors point towards the interior of the frustum.
/// a half space contains `p` if `normal.dot(p) + distance > 0.`
pub frustum: [Vec4; 6],
pub color_grading: ColorGradingUniform,
pub mip_bias: f32,
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3 changes: 3 additions & 0 deletions crates/bevy_render/src/view/view.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,9 @@ struct View {
exposure: f32,
// viewport(x_origin, y_origin, width, height)
viewport: vec4<f32>,
// 6 world-space half spaces (normal: vec3, distance: f32) ordered left, right, top, bottom, near, far.
// The normal vectors point towards the interior of the frustum.
// a half space contains `p` if `normal.dot(p) + distance > 0.`
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frustum: array<vec4<f32>, 6>,
color_grading: ColorGrading,
mip_bias: f32,
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