Fix depth prepass with msaa on webgpu #22531
Open
+3
−10
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Objective
Fixes #19148.
Should fix #19177, too, because wgpu webgl2 just doesn't support sampling depth or creating multisampled texture with
TEXTURE_BINDING.Solution
feature="webgl"andfeature="webgpu"can enable together(webgpu overrides webgl), so we should bind multisampled depth texture evenwebglfeature is enabled.Testing
Run
decalexample