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@JMS55 JMS55 commented Jan 21, 2026

Helps lessen #22577 without much loss of overall stability for diffuse surfaces (mid-rough specular is still very tricky, might need to hash roughness in the WC key or something.)

Yes, I still need to make all these numbers configurable, probably sometime towards the end of this dev cycle.

@JMS55 JMS55 added this to the 0.19 milestone Jan 21, 2026
@JMS55 JMS55 added D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. labels Jan 21, 2026
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Sure, no strong feelings here.

@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jan 21, 2026
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 21, 2026
Merged via the queue into bevyengine:main with commit b36617b Jan 21, 2026
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A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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