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@JMS55 JMS55 commented Jan 23, 2026

Objective

  • Save perf on scenes with smooth metallic surfaces

Solution

  • Skip ReSTIR GI for these surfaces as the contribution will be zero anyways

Testing

  • Tested on a half metallic half non-metallic scene with varying roughness

@JMS55 JMS55 requested a review from SparkyPotato January 23, 2026 18:08
@JMS55 JMS55 added A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times labels Jan 23, 2026
@JMS55 JMS55 added this to the 0.19 milestone Jan 23, 2026
@JMS55 JMS55 added the D-Trivial Nice and easy! A great choice to get started with Bevy label Jan 23, 2026
@JMS55 JMS55 requested a review from alice-i-cecile January 23, 2026 19:12
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 24, 2026
@alice-i-cecile alice-i-cecile added the S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it label Jan 24, 2026
Merged via the queue into bevyengine:main with commit 789891f Jan 24, 2026
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Labels

A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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3 participants