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@atlv24 atlv24 commented Jan 25, 2026

Objective

Solution

  • separate readonly storage binding for late phase to make wgpu happy

Testing

  • occlusion_culling example no longer crashes

finding this was very difficult lol

@atlv24 atlv24 added C-Bug An unexpected or incorrect behavior A-Rendering Drawing game state to the screen P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jan 25, 2026
@atlv24 atlv24 added the P-Crash A sudden unexpected crash label Jan 25, 2026
@alice-i-cecile alice-i-cecile added this to the 0.19 milestone Jan 25, 2026
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also fixes bistro and caldera_hotel 🎉

@alice-i-cecile alice-i-cecile added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Jan 25, 2026
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 25, 2026
Merged via the queue into bevyengine:main with commit d734e7f Jan 25, 2026
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@atlv24 atlv24 deleted the ad/fix-occlusion-culling branch January 26, 2026 03:37
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Labels

A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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Status: Done

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Successfully merging this pull request may close these issues.

example occlusion_culling crashes: Buffer with conflicting usages

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