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fix serious mistake in coordinate system transformation #6984

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@command-z-z command-z-z commented Dec 7, 2023

Description

Fixes #

change UE coordinate system to Lidar system, the source code changes the x coordinate, we need to change the y coordinate.

Where has this been tested?

  • Platform(s): Linux
  • Python version(s): ...
  • Unreal Engine version(s): ...

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@command-z-z command-z-z requested a review from a team as a code owner December 7, 2023 13:39
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update-docs bot commented Dec 7, 2023

Thanks for opening this pull request! The maintainers of this repository would appreciate it if you would update our CHANGELOG.md based on your changes.

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Blyron commented Dec 11, 2023

Please, all PRs must be go against dev

@Blyron Blyron changed the base branch from master to dev December 11, 2023 17:13
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Please, all PRs must be go against dev

Thanks for the reminder, I will pay attention:)

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Blyron commented Mar 25, 2024

Why do we want to change coordiantes if CARLA is left handed?

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command-z-z commented Mar 26, 2024

Why do we want to change coordiantes if CARLA is left handed?

The shape of the point is (x, y, z), when we negate the y-axis(It is stated in the comments), do we need to change the second index?

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