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In Isaac Gym, I used to define collision masks and set the masks value to filter property in isaacgym.gymapi.RigidShapeProperties class. How can this be achieved in Isaac Lab?
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In Isaac Gym, I used to define collision masks and set the masks value to
filter
property inisaacgym.gymapi.RigidShapeProperties
class. How can this be achieved in Isaac Lab?Beta Was this translation helpful? Give feedback.
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