Releases: krm01/oot-indigo-mod
v0.1.6
Demo Release: Indigo v0.1.6
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox!
This release should produce a ROM with the following hash after patching: md5: 4f6bcdab66d8367e77fa908bdcb285a0
.
If you get a different hash it probably isn't going to work.
Patch file below is for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- a certain scripted event will now always trigger properly
- added an easter egg
- a certain item upgrade will now have a new C-button and inventory icon when acquired
- fix typo in fairy text
- pause menu improvements
- slightly more lerping on run speed before reaching max. should help with fine-adjustment controlling of the player character
- A button color changed to blue in various places
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.1.5
Demo Release: Indigo v0.1.5
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox!
This release should produce a ROM with the following hash after patching: md5: b287516805eaa833817728c3dcdd8a97
.
If you get a different hash it probably isn't going to work.
Patch file below is for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- animation fix when flipping into walls
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.1.4
Demo Release: Indigo v0.1.4
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox!
This release should produce a ROM with the following hash after patching: md5: 6099b6fd32446681d55d1396dcfb0b29
.
If you get a different hash it probably isn't going to work.
Patch file below is for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- A certain item now uses a better animation when triggered
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.1.3
Demo Release: Indigo v0.1.3
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox!
This release should produce a ROM with the following hash after patching: md5: c792bfbdbc5f30b6b5f731b25b8880e5
.
If you get a different hash it probably isn't going to work.
indigo-v0.1.3-patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fix blocks despawning in second dungeon / not remaining in locked position after setting them
- Redead Elder now targetable from outside its detection radius
- Hopefully fix some Redead Elder pathing issues when trying to return home
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.1.2
Demo Release: Indigo v0.1.2
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox (currently used in Skyloft area)!
This release should produce a ROM with the following hash after patching: md5: be7b76047d5a4998d07cca32432d79d5
.
If you get a different hash it probably isn't going to work.
indigo-v0.1.2-patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fix roll speed bug when holding 1handed items
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.1.1
Demo Release: Indigo v0.1.1
Public demo version!
Huge thanks to Zel for graciously providing code for the new skybox (currently used in Skyloft area)!
This release should produce a ROM with the following hash after patching: md5: b80cc1c8b4f0bb9693f87278d4a05598
.
If you get a different hash it probably isn't going to work.
indigo-v0.1.1-patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fix N64 exclusive crash happening when a certain actor spawns a dust effect
- Fixes to several visual glitches in the 2nd main dungeon
- Link's run animation with putaway equipment sped up slightly to mitigate foot sliding effect
- Faster movement speed now active when 1handed items are held (bow, hookshot, bottles)
- Bombchus no longer automatically place the player into first person mode
Feedback
You can file issues on this github repo, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.1.0
Demo Release: Indigo v0.1.0
WARNING: This version is out of date! Please go here to view the latest release version: https://github.com/krm01/oot-indigo-mod/releases/latest It has fixes for critical bugs and other improvements.
Huge thanks to Zel for graciously providing code for the new skybox (currently used in Skyloft area)!
This release should produce a ROM with the following hash after patching: md5: 685a19210650673369a3e4e506c6609c
.
If you get a different hash it probably isn't going to work.
oot1_0_patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fixes for many bugs discovered by zfg
- 2 new Tael hint text for enemies
- fast sinking/rising with iron boots in water
- Redead Elder targetable from farther away, vulnerable to arrows
- trees always drop deku sticks on the first roll if they have no other item to drop
- fix scenarios with weird camera angles on sliding gates in Skyloft Ruins
- B button sword icon now correctly displays
Feedback
You can file issues on this github, or reach out to me on discord (kentonm#8877). Bugs, suggestions, comments, complaints all welcome!
v0.0.7
Demo Release: Indigo v0.0.7
This release should produce a ROM with the following hash after patching: md5: bfadc2f8c0d836fe2f7fec9da277d8d4
.
If you get a different hash it probably isn't going to work.
oot1_0_patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Tweaks to make an obtuse puzzle more accessible
v0.0.6
Demo Release: Indigo v0.0.6
This release should produce a ROM with the following hash after patching: md5: af73911a379b864b98a4fdf2d89a3d97
.
If you get a different hash it probably isn't going to work.
oot1_0_patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- Fixed a Wii VC exclusive bug causing a crash.
v0.0.5
Demo Release: Indigo v0.0.5
This release should produce a ROM with the following hash after patching: md5: 6087ca810a4a0448849a975a4bd51bba
.
If you get a different hash it probably isn't going to work.
oot1_0_patch.bps
: Patch file for US 1.0 .z64 (md5: 5bd1fe107bf8106b2ab6650abecd54d6
)
Wii VC
When injecting with gzinject, be sure to apply the 8MB memory patch:
# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000
Changes
- This should now work on Wii VC. Rom header ID is now CZLE, and compiled with -O1 to hopefully alleviate problems with WIi VC recompiler.