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Brush Shaders
Lachlan McDonald edited this page Jun 7, 2020
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Brush Shaders are shaders that allow you to easily to add or remove voxels from your geometry by selecting the area in which you want the shaders to take effect.
- Select Box Mode [B]
- Select
- Attach: shader will only add new voxels
- Erase: shader will only erase existing voxels
- Paint: shader will only change existing voxels, but voxels will not be added or erased
- Marquee Select: shader will create a selection of the existing voxels
- Under Box, press the Voxel Shader option and Gizmo
- Select the shader in the Shader List
Relevant buttons in the editor UI.
Example of the box gizmo and the brick brush shader.
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.