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Brush Shaders

Lachlan McDonald edited this page Jun 7, 2020 · 37 revisions

Brush Shaders are shaders that allow you to easily to add or remove voxels from your geometry by selecting the area in which you want the shaders to take effect.

How to use a Brush Shader

  1. Select Box Mode [B]
  2. Select
    • Attach: shader will only add new voxels
    • Erase: shader will only erase existing voxels
    • Paint: shader will only change existing voxels, but voxels will not be added or erased
    • Marquee Select: shader will create a selection of the existing voxels
  3. Under Box, press the Voxel Shader option and Gizmo
  4. Select the shader in the Shader List

Relevant buttons in the editor UI.

Example of the box gizmo and the brick brush shader.

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