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Moisture
Lachlan McDonald edited this page Feb 26, 2023
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2 revisions
The
moistureshader updates nearby voxels to a target colour, creating the effect of downward-streaks (such as moss or water damage) or upward-streaks (such as burn marks or surface dirt.)
| Parameter | Description |
|---|---|
| Target Color | Color where streaks should appear (will be replaced) |
| Direction |
0 for downward streaks, 1 for upward streaks |
| Min Length | Minimum streak length |
| Max Length | Maximum streak length |
| Scale | Scale of the noise pattern |
| Flip | Reverse the palette order |
| Jitter | Additional color noise |
| Seed | Global seed |
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| Input | Direction 0Flip 0
|
Direction 0Flip 1
|
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| Input | Direction 1Flip 0
|
Direction 1Flip 1
|
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Scale: 1
|
Scale: 5
|
Scale: 10
|
|---|
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Min Length 4Max Length 8
|
Min Length 12Max Length 24
|
Min Length 2Max Length 40
|
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Jitter: 0
|
Jitter: 5
|
Jitter: 10
|
|---|
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