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Brush Shaders

Lachlan McDonald edited this page Feb 18, 2023 · 37 revisions

Brush Shaders are shaders that allow you to easily to add or remove voxels from the volume by selecting the area in which you want the shaders to take effect.

How to use a Brush Shader

  1. Select Voxel Shader Mode [C]
  2. Select either:
    • Attach: to add new voxels (existing voxels are not removed)
    • Erase: to erase existing voxels (new voxels are not added)
    • Paint: to change existing voxels (voxels will not be added or removed)
  3. Select the shader in the Shader List

Restricting voxels (painting existing voxels)

By default, Brush Shaders are used with the Voxel Shader Mode as shown above.

However, the Paint mode can also be used to replace only selected voxels. For example, to apply the brick pattern to existing volumes.

  1. Right-click the chosen color and select Inverse
  2. Right-click any of the selected colors and select Voxel Selection by Color
  3. Select Voxel Shader Mode [C]
  4. Select Paint
  5. Select the shader in the Shader List
  6. Draw a box over the volume — only the selected voxels will be updated.

List of shaders

Brush Shaders

Brick Brushes

Generates alternating rows of bricks or tiles

Noise Brushes

Generates different types of noise

Terrain  •  Cellular 2D Noise  •  Cellular 3D Noise

Gradient Brush

Generates different styles of gradients

Radial Gradient Brush

Generates different styles of radial gradients

Grass Brush

Generates generates randomly protruding lines of voxels with a constant distribution

Grid Brush

Generates a grid pattern with variable thickness and spacing

Tiles Brush

Generates a tile pattern

Puzzle Tile Brush

Generates a puzzle tile pattern

Uneven Tile Brush

Generates an uneven tile pattern

Diagonal Line Brush

Generates parallel 45° lines of alternating widths and colors

Weave Brush

Generates a weave pattern

Zigzag Brushes

Generates zig-zag patterns

Truchet Brush

Generates a truchet pattern

Treemap Brush

Generates a treemap pattern

Primitive Brush Shaders

Prism Brush

Generates prisms, pyramids or tetrahedrons with straight or curved angles

Cylinder Brush

Generates cylinders and tubes

Stairs Brushes

Generates a slope of stairs

stairs  •  stairs_runs  •  stairs_stringer

Greeble Brushes

Generates greebles

greebles1  •  greebles2

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