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Cover
Lachlan McDonald edited this page Dec 21, 2021
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6 revisions
The
covershader adds a layer of voxels of the selected colors on top of all voxels in the volume.This shader is similar to the
soilshader, exceptcoveradds a layer to all voxels, wheresoilonly works on the selected colours.
| Parameter | Description |
|---|---|
| Headroom | The number of voxels of space that must be available above the surface voxel. Setting to a higher value will stop voxels from forming in gaps |
| Noise | Chance that a voxel will not be added. When 0, no voxels are skipped. Values closer to 100 will cause voxels to be skipped at random. |
| Seed | Global seed |
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| Original |
cover with a single selected color |
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cover with multiple selected colors |
cover with multiple selected colors and a noise value of 0.5
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| Original | Using cover to create the effect of a layer of snow |
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