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Lachlan McDonald edited this page Feb 26, 2023
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| Brick Brushes | Generates alternating rows of bricks or tiles | |
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| Noise Brushes |
Generates different types of noise Terrain • Cellular 2D Noise • Cellular 3D Noise • Clover 2D Noise |
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| Gradient Brush | Generates different styles of gradients | |
| Radial Gradient Brush | Generates different styles of radial gradients | |
| Grass Brush | Generates generates randomly protruding lines of voxels with a constant distribution | |
| Grid Brush | Generates a grid pattern with variable thickness and spacing | |
| Tiles Brush | Generates a tile pattern | |
| Puzzle Tile Brush | Generates a puzzle tile pattern | |
| Uneven Tile Brush | Generates an uneven tile pattern | |
| Diagonal Line Brush | Generates parallel 45° lines of alternating widths and colors | |
| Weave Brush | Generates a weave pattern | |
| Zigzag Brushes | Generates zig-zag patterns | |
| Truchet Brush | Generates a truchet pattern | |
| Treemap Brush | Generates a treemap pattern | |
| Hex Tiles Brush | Generates a hex tile pattern |
| Prism Brush | Generates prisms, pyramids or tetrahedrons with straight or curved angles | |
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| Cylinder Brush | Generates cylinders and tubes | |
| Stairs Brushes |
Generates a slope of stairs |
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| Greeble Brushes |
Generates greebles |
| Knife | Removes voxels and shuffles to fill the remaining space | |
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| Moisture | Generates the effect of downward or upward streaks | |
| Heightmap | Transforms a 2D height-map texture into a 3D volume | |
| Erode | Erodes selected colors using a noise texture | |
| Grass Fit | Generates generates randomly protruding lines of voxels with a constant distribution | |
| Slices | Removes a segment of the volume and shuffles voxels to fill its place | |
| Case | Surrounds/encases voxels | |
| Pyramid | Iteratively generate a pyramid | |
| Sand | Iteratively generate jagged voxels; i.e. piles of sand or cliffs | |
| Outline | Creates an outline where voxels meet a voxel of a different color | |
| Soil & Cover |
Generates voxels above other voxels; i.e. snow or grass |
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| Noise | Randomly generates noise of a specified size within a range of colors | |
| Random | Randomly generates noise with a set threshold | |
| Flood | Generates a flood effect |
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